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|“||[Corvus III] A customized model based on the AKS Desmodus and produced by Orvilld Gibson the Meister. When you kill an enemy with this weapon, the attack damage will increase from 1 to 3, in AI mode from 0.1 to ~5 at maximum.||”|
|— Weapon Description|
The Corvus III is an automatic carbine used by point men, and was available for permanent purchase in the first installment of the Mega Capsules. It is an upgraded model and custom variant of the AKS-74U, specifically based on the AKS-74U Desmodus. It features a purple and electric blue, with flashing blue lights, scrolling text and revamped animations.
The Corvus III was specifically modeled around the Desmodus version of the AKS-74U, meaning that it therefore features exceptionally high damage and range, which are coupled with unusually high accuracy and stability for a point man weapon. As with the majority of the successors to the AKS-74U, the usability of this weapon has been dramatically improved, and eliminates the option of modification without harming its practicality on the battlefield.
In terms of statistics, the Corvus III is actually identical to the AKS-74U Desmodus, however it could arguably more difficult to obtain since this version was initially accessed through the Mega Capsule events, but it has since debuted on the on-line item mall through mystery boxes. Due to this statistical match-up, the drop in accuracy and stability while moving is extremely minimal, making it a favorable choice for those looking to out-last or rush their opponents.
Armor is torn through at a considerable rate when shots land in the torso and helmet areas – the Corvus III's unique ability to rip through armor with head-shots is noticeably greater than other similar weapons, meaning aiming for the head is an effective method of dealing consistent damage; even at longer ranges. A single head-shot can deal up to a quarter of your enemy's health at up to 40 meters, with each consecutive shot dealing more damage due to lessened armor.
Due to the versaility of the Corvus III, it is common to see its use in the majority of maps. Its combined efficacy as a close-range point man weapon, paired with its competitiveness at longer ranges makes this weapon strong competition against even the more advanced rifle man choices. Despite this, prolonged fully automatic fire at longer ranges is not advised as accuracy may become questionable – bursting in smaller groups can be beneficial in these situations.
The Corvus III cannot be modified.
|29.0 (-2.0 – 2.0)||42.4||78.1||87.5||12.99||40||93.6|
The MP7A1 has minimal recoil, especially when bursting. While the recoil pattern is different to that of the Corvus III, their usability is comparable in that fully automatic fire is very viable at closer ranges, and landing shots on opponents further away is still a capability. However, the MP7A1 suffers from a noticeably smaller range and damage, making the Corvus III the preferred choice in larger maps, but nonetheless remains a strong competitor for a fast-paced play style. Both weapons feature exceptional mobility for heightened maneuverability.
|38.0 (-3.0 – 3.0)||34.3||81.8||92.9||11.11||40||93.6|
Again, the MAGPUL PDR has a very small level of recoil/inaccuracy, meaning that it shares a similar play-style as the Corvus III. The MAGPUL PDR's damage is slightly lower, but redeems itself with exceptional handling – you can safely enter fully automatic fire, even at longer ranges. The need to burst is almost non-existent; which mimics the Corvus III's ability to endure fire fights. Though the MAGPUL PDR is easier to control, its range and armor penetration lets it down, meaning you're expected to land a larger amount of bullets to finish your opponent.
- AKS-74U Black Snake
- AKS-74U Gold Snake
- AKS-74U Desmodus
- AKS-74U Eros
- AKS-74U Espada
- AKS-74U MOD 0
- Corvus III Blaster
- Noël AKS-74U
• The Corvus III was designed to be easy to use – if you feel that holding down the trigger, as opposed to bursting, will help you to secure the kill, you should not be afraid to do so. This weapon's versatility means fully automatic fire is a very safe option in both close-quarters and longer ranges.
• Even at longer ranges, the Corvus III will maintain damage; armor is penetrated greatly with head-shots, so you should aim high when possible to ensure maximum possible damage output. If you're uncomfortable with this method at longer ranges, aim instead for the torso to deal similar damage.
• Being a point man weapon, the Corvus III has an impressively high mobility, making it an optimal choice for rushing, and for smaller maps. It's important to remember that some rifle men weapons may have the upper hand in longer ranges, so getting close to your opponent first can be crucial.
• As with other jackpots, the Corvus III features increasing damage with each kill, up to an extra 3 per bullet in PVP and 5 in co-op. Current increase can be viewed at the bottom of the screen, and can serve to indicate how many kills you have in the current round.
• The Corvus III is one of three Mega Capsule main jackpot weapons to have a cosmetic variant released. The first three seasons have been featured, with one weapon for each class: the Corvus III Blaster, obtained through mystery boxes, the X-plorer Blaster and the Firebird Blaster.
• The Corvus III, like the majority of the AKS-74U's successors, has no available modifications. This omits the need to pay for extra recurring costs. Despite this, the usability of the weapon has not been affected, as most of the variants have had their statistics increased in order to compensate.