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|“||[Corvus III Blaster] Crafted by Bruce Howard, the successor to Orville Gibson, this hand-crafted SMG model Blaster series is a reinterpretation of the existing Corvus III and has its roots in Desmodus.||”|
|— Weapon Description|
The Corvus III Blaster is an automatic carbine used by point men, and was available through both the on-line item mall and the in-game capsule shop through mystery boxes. It is an upgraded model and custom variant of the AKS-74U, specifically based on the Corvus III. It features a gold and metallic blue honeycombed exterior, with scrolling text and revamped animations.
Both the Corvus III Blaster and the Corvus III were modeled around the Desmodus version of the AKS-74U, and therefore feature exceptionally high damage and range, which are coupled with unusually high accuracy and stability for a point man weapon. As with the majority of the successors to the AKS-74U, the usability of this weapon has been dramatically improved, and eliminates the option of modification without harming its practicality on the battlefield.
In terms of statistics, the Corvus III Blaster is identical to the Corvus III, however it is arguably easier to obtain since this version was not accessed through the Mega Capsule events. Due to this match-up in statistics, accuracy is slightly less than the AKS-74U Desmodus, but stability has been increased to compensate. The drop in accuracy and stability while moving is extremely minimal, making it a favorable choice for those looking to out-last or rush their opponents.
Armor is torn through at a considerable rate when shots land in the torso and helmet areas – the Corvus III Blaster's unique ability to rip through armor with head-shots is noticeably greater than other similar weapons, meaning aiming for the head is an effective method of dealing consistent damage; even at longer ranges. A single head-shot can deal up to a quarter of your enemy's health at up to 40 meters, with each consecutive shot dealing more damage due to lessened armor.
Due to the versaility of the Corvus III Blaster, it is common to see its use in the majority of maps. Its combined efficacy as a close-range point man weapon, paired with its competitiveness at longer ranges makes this weapon strong competition against even the more advanced rifle man choices. Despite this, prolonged fully automatic fire at longer ranges is not advised as accuracy may become questionable – bursting in smaller groups can be beneficial in these situations.
The Corvus III Blaster cannot be modified.
|29.0 (-2.0 – 2.0)||42.4||78.1||87.5||12.99||40||93.6|
The MP7A1 has minimal recoil, especially when bursting. While the recoil pattern is different to that of the Corvus III Blaster, their usability is comparable in that fully automatic fire is very viable at closer ranges, and landing shots on opponents further away is still a capability. However, the MP7A1 suffers from a noticeably smaller range and damage, making the Corvus III Blaster the preferred choice in larger maps, but nonetheless remains a strong competitor for a fast-paced play style. Both weapons feature exceptional mobility for heightened maneuverability.
|38.0 (-3.0 – 3.0)||34.3||81.8||92.9||11.11||40||93.6|
Again, the MAGPUL PDR has a very small level of recoil/inaccuracy, meaning that it shares a similar play-style as the Corvus III Blaster. The MAGPUL PDR's damage is slightly lower, but redeems itself with exceptional handling – you can safely enter fully automatic fire, even at longer ranges. The need to burst is almost non-existent; which mimics the Corvus III Blaster's ability to endure fire fights. Though the MAGPUL PDR is easier to control, its range and armor penetration lets it down, meaning you're expected to land a larger amount of bullets to finish your opponent.
• The Corvus III Blaster was designed to be easy to use – if you feel that holding down the trigger, as opposed to bursting, will help you to secure the kill, you should not be afraid to do so. This weapon's versatility means fully automatic fire is a very safe option in both close-quarters and longer ranges.
• Even at longer ranges, the Corvus III Blaster will maintain damage; armor is penetrated greatly with head-shots, so you should aim high when possible to ensure maximum possible damage output. If you're uncomfortable with this method at longer ranges, aim instead for the torso to deal similar damage.
• Being a point man weapon, the Corvus III Blaster has an impressively high mobility, making it an optimal choice for rushing, and for smaller maps. It's important to remember that some rifle men weapons may have the upper hand in longer ranges, so getting close to your opponent first can be crucial.
• Similarly to the Corvus III, the Corvus III Blaster also features increasing damage with each kill, up to an extra 3 per bullet in PVP maps and 5 in co-op maps. The current increase can be viewed at the bottom of the screen, and also serves as an indication of how many kills you've obtained in the current round.
• The Corvus III Blaster is one of three Mega Capsule main jackpot weapons to have a cosmetic variant released. The first three seasons have been featured, with one weapon for each class. The other two Blaster variants, also obtained through mystery boxes are the X-plorer Blaster and the Firebird Blaster.
• The Corvus III Blaster, like the majority of the AKS-74U's successors, has no available modifications. This omits the need to pay for extra recurring costs. Despite this, the usability of the weapon has not been affected, as most of the variants have had their statistics increased in order to compensate.