Class
Type
Machine Pistol
Firing Modes
Automatic
Front
No
Mount
No
Barrel
No
Trigger
No
Grip
No
Stock
No
Attack
26.0 (-2.9 to 2.1)
Range
39.2
Accuracy
74.8
→ Auto Fire
68.0
Control
88.5
Auto Fire
11.76
Capacity
50/50
Mobility
91.2
Piercing
0.0
Accuracy
74.8
→ Crouching
79.5
→ Moving
71.5
→ Jumping
66.8
Zooming
N/A
→ Crouching
N/A
→ Moving
N/A
→ Jumping
N/A
Auto Fire
68.0
→ Crouching
74.2
→ Moving
64.3
→ Jumping
60.1
Zoom Auto
N/A
→ Crouching
N/A
→ Moving
N/A
→ Jumping
N/A
Control
88.5
→ Crouching
91.8
→ Moving
85.9
→ Jumping
71.0
Zooming
N/A
→ Crouching
N/A
→ Moving
N/A
→ Jumping
N/A
Zoom
No
Scope
No
Draw Speed
1.03
Reload Time
3.1s
Suppressor
No
?
“ | In-game description | ” |
— Weapon Description |
The Dual TMP is a Pointman weapon released in the ____ content update.
Overview[]
The Dual TMP's predominate feature is the total magazine size of 50 bullets and its expeditious fire rate. As a Capsule Shop weapon, it cannot be modified. The Dual TMP also cannot be zoomed, and is incompatible with silencers. The Dual TMP also comes equipped with crosshairs rather large for an Submachine Gun, ironically enough the same size as its single counterpart. Due to all its attributes, the Dual TMP is an atrocious weapon at long range, and should never be fought with beyond 10 meters. Making use of its high mobility will make closing in on enemies easier, even negating the insane recoil that comes from handling two machine pistols. Despite the low damage per bullet of the Dual TMP, the blazing Rate of Fire will more than account for the lethality of this weapon, making it one of the most efficient Pointman weapons in the game.
Modifications[]
None
Recommended Builds[]
Tips[]
Rush with them. Never challenge an enemy at any sort of range. Full spray and drag down if the enemy is within 5m, 6-shot burst otherwise.
Variants[]
Notable Comparisons[]
Trivia[]
- Since you fire both TMPs at the same time, it's impossible to shoot only 1 bullet, making your ammo count always even
Gallery[]