Class
Type
Submachine Gun
Firing Modes
Full Automatic
Front
?
Mount
?
Barrel
?
Trigger
?
Grip
?
Stock
?
Attack
24
Range
10
Accuracy
39
→ Auto Fire
?
Control
29
Auto Fire
?
Capacity
50/75
Mobility
83
Piercing
?
Accuracy
39
→ Crouching
?
→ Moving
?
→ Jumping
?
Zooming
?
→ Crouching
?
→ Moving
?
→ Jumping
?
Auto Fire
?
→ Crouching
?
→ Moving
?
→ Jumping
?
Zoom Auto
?
→ Crouching
?
→ Moving
?
→ Jumping
?
Control
29
→ Crouching
?
→ Moving
?
→ Jumping
?
Zooming
?
→ Crouching
?
→ Moving
?
→ Jumping
?
Zoom
?
Scope
?
Draw Speed
?
Reload Time
?
Suppressor
No
?
“ | Modified Dual Uzi for advanced warfare. It brings more efficient firepower and weapon management. | ” |
— Weapon Description |
Dual Uzi is euro capsule variant of Uzi added at 23th January 2013 Content Update
Overview
Dual Uzi is a very powerful Pointman weapon. With its high capacity magazine, high mobility and penetration it can rival with almost any Assault Rifle and Submachine Gun while within 10m. Even though excelling at DPS its range is its biggest drawback. The Dual Uzi is unable to rival with shotguns at close range because most of the shotguns will kill you quicker. It is also fairly impossible to compete at 20m+ with any rifle. This is typical face to face weapon. Players using this weapon have to stick to close quarters. The reload time is also extremely long, so, if you wish to use this weapon, have a sidearm that has a big mag that you can pull out quickly, because these guns empty fast in any firefight.
Modifications
Recommended Builds
Tips
- The Dual UZI fires a round from each gun simultaneously, so both will empty at the exact same time. This also means that the damage output is effectively doubled.
- The bloom is quite high after the 7-8 shot, so bursting is recommended
Notable Comparisons
Trivia
- The stats of Dual TMP and Dual Uzi are almost the same - the Uzi has one more damage and one more accuracy.
Gallery
Variants
Media