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StG44 Jumpmaster

STG44 Jumpmaster

General

Class

Rank

(1) Trainee

Euros

Euro N/A

Firing Modes

Automatic

Mods

Front

No

Mount

No

Barrel

No

Trigger

No

Grip

No

Stock

No

Statistics

Attack

41 (-4.0 - 4.0)

Range

65.1

Accuracy

89.5

→ Auto Fire

81.8

Control

76.2

Auto Fire

9.52

Capacity

30

Mobility

88.6

Detailed Statistics

Piercing

30

Accuracy

89.5

→ Crouching

91.5

→ Moving

85

→ Jumping

79.5

Zooming

90.7

→ Crouching

93.3

→ Moving

74.4

→ Jumping

52.1

Auto Fire

81.8

→ Crouching

86.5

→ Moving

74.9

→ Jumping

54.4

Zoom Auto

86.2

→ Crouching

89.9

→ Moving

65.1

→ Jumping

41.1

Control

76.2

→ Crouching

82.0

→ Moving

73.1

→ Jumping

48.6

Zooming

76.9

→ Crouching

83.8

→ Moving

74.5

→ Jumping

53.7

Hidden Statistics

Zoom

Yes

Scope

No

Draw Speed

?

Reload Time

?

Suppressor

No

Kill Feed

?


This weapon is an improved model of the STG44 with decreased weight using lighter alloy parts and improved firing mechanism. It has heavier recoil, however the damage has significantly increased.
  — Weapon Description 

Overview[]

The StG44 Jumpmaster is an improved variant of the capsule weapon, the STG44. It has a high damage of 41, which is 4 points higher than the regular STG44 (37). However, the damage increase came at the cost of stability and accuracy. Though the stability of the StG44 Jumpmaster and the STG44 are both identical (58), the StG44 Jumpmaster does have increased recoil, just like what the weapon description said. The StG44 Jumpmaster can be obtained by buying the Anastasia package available on the Aeria Games item mall.

Modifications[]

Since the StG44 Jumpmaster is a variant of the capsule weapon, the STG44, the StG44 Jumpmaster does not have any modifications.

Recommended Builds[]

Since the StG44 Jumpmaster is a variant of the capsule weapon, the STG44, the StG44 Jumpmaster does not have any modifications.

Variants[]

Tips[]

  • Aim for the head. Despite the damage increase, the low ROF makes it hard to kill at close quarters. The high penetration makes it easy to pick off headshots.
  • Use the vertical recoil to your advantage. Yes, there is an increase in recoil, but the recoil is vertical. If you can burst 3-5 rounds, you can easily get a headshot.
  • For close quarters, spray. The recoil is manageable for the first 5 shots. After that, the crosshairs grow too quickly and the recoil starts to jerk left and right.
  • For field combat, burst in 3 rounds. 3 rounds is enough to kill, and the recoil makes headshots easy.
  • For long range and counter sniping purposes, tap. Due to the low range, 46, the StG44 Jumpmaster will take 4-6 shots to kill.
  • Since the StG44 has similar statistics to the AK47 and its variants, it does NOT possess the same accuracy; thus the StG44 is strictly limited to close quarters and field combat. The increased ROF (by 1 point) will also help take down enemies faster than the original STG44.
  • The accuracy statistic is 9 POINTS lower, which is another reason why the StG44 Jumpmaster is limited to close quarters and field combat.

Notable Comparisons[]

  • STG44: The StG44 Jumpmaster has 4 more damage (41 to 37), 1 more range (46 to 45), 9 LESS ACCURACY (65 to 74), identical stability (58), identical mobility (36), and 1 more ROF (46 to 45).

Trivia[]

  • The StG44 Jumpmaster was probably inspired by the new game mode, Airbourne, as Jumpmasters are expert paratrooper units in the United States.

Gallery[]

Media[]

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