Class
Type
Firing Modes
Automatic
Front
No
Mount
No
Barrel
No
Trigger
No
Grip
No
Stock
No
Attack
41 (-4.0 - 4.0)
Range
65.1
Accuracy
89.5
→ Auto Fire
81.8
Control
76.2
Auto Fire
9.52
Capacity
30
Mobility
88.6
Piercing
30
Accuracy
89.5
→ Crouching
91.5
→ Moving
85
→ Jumping
79.5
Zooming
90.7
→ Crouching
93.3
→ Moving
74.4
→ Jumping
52.1
Auto Fire
81.8
→ Crouching
86.5
→ Moving
74.9
→ Jumping
54.4
Zoom Auto
86.2
→ Crouching
89.9
→ Moving
65.1
→ Jumping
41.1
Control
76.2
→ Crouching
82.0
→ Moving
73.1
→ Jumping
48.6
Zooming
76.9
→ Crouching
83.8
→ Moving
74.5
→ Jumping
53.7
Zoom
Yes
Scope
No
Draw Speed
?
Reload Time
?
Suppressor
No
?
Overview[]
The StG44 Jumpmaster is an improved variant of the capsule weapon, the STG44. It has a high damage of 41, which is 4 points higher than the regular STG44 (37). However, the damage increase came at the cost of stability and accuracy. Though the stability of the StG44 Jumpmaster and the STG44 are both identical (58), the StG44 Jumpmaster does have increased recoil, just like what the weapon description said. The StG44 Jumpmaster can be obtained by buying the Anastasia package available on the Aeria Games item mall.
Modifications[]
Since the StG44 Jumpmaster is a variant of the capsule weapon, the STG44, the StG44 Jumpmaster does not have any modifications.
Recommended Builds[]
Since the StG44 Jumpmaster is a variant of the capsule weapon, the STG44, the StG44 Jumpmaster does not have any modifications.
Variants[]
Tips[]
- Aim for the head. Despite the damage increase, the low ROF makes it hard to kill at close quarters. The high penetration makes it easy to pick off headshots.
- Use the vertical recoil to your advantage. Yes, there is an increase in recoil, but the recoil is vertical. If you can burst 3-5 rounds, you can easily get a headshot.
- For close quarters, spray. The recoil is manageable for the first 5 shots. After that, the crosshairs grow too quickly and the recoil starts to jerk left and right.
- For field combat, burst in 3 rounds. 3 rounds is enough to kill, and the recoil makes headshots easy.
- For long range and counter sniping purposes, tap. Due to the low range, 46, the StG44 Jumpmaster will take 4-6 shots to kill.
- Since the StG44 has similar statistics to the AK47 and its variants, it does NOT possess the same accuracy; thus the StG44 is strictly limited to close quarters and field combat. The increased ROF (by 1 point) will also help take down enemies faster than the original STG44.
- The accuracy statistic is 9 POINTS lower, which is another reason why the StG44 Jumpmaster is limited to close quarters and field combat.
Notable Comparisons[]
- STG44: The StG44 Jumpmaster has 4 more damage (41 to 37), 1 more range (46 to 45), 9 LESS ACCURACY (65 to 74), identical stability (58), identical mobility (36), and 1 more ROF (46 to 45).
Trivia[]
- The StG44 Jumpmaster was probably inspired by the new game mode, Airbourne, as Jumpmasters are expert paratrooper units in the United States.