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Milad Dual

Dual TMP Milad

General

Class

Type

Machine Pistol

Rank

(1) Trainee

Euros

Euro N/A

Firing Modes

Automatic

Mods

Front

No

Mount

No

Barrel

No

Trigger

No

Grip

No

Stock

No

Statistics

Attack

26.0 (-2.9 to 2.1)

Range

39.2

Accuracy

74.8

→ Auto Fire

68.0

Control

88.5

Auto Fire

11.76

Capacity

50/50

Mobility

91.2

Detailed Statistics

Piercing

0.0

Accuracy

74.8

→ Crouching

79.5

→ Moving

71.5

→ Jumping

66.8

Zooming

N/A

→ Crouching

N/A

→ Moving

N/A

→ Jumping

N/A

Auto Fire

68.0

→ Crouching

74.2

→ Moving

64.3

→ Jumping

60.1

Zoom Auto

N/A

→ Crouching

N/A

→ Moving

N/A

→ Jumping

N/A

Control

88.5

→ Crouching

91.8

→ Moving

85.9

→ Jumping

71.0

Zooming

N/A

→ Crouching

N/A

→ Moving

N/A

→ Jumping

N/A

Hidden Statistics

Zoom

No

Scope

No

Draw Speed

1.1s

Reload Time

3.1s

Suppressor

No

Kill Feed

?


The Christmas version of your favorite Dual TMP, entirely designed by a Azerbaijan custom designer, himself friend with Santa Klaus
  — Weapon Description 

The Milad Dual is a Pointman weapon first introduced in December 2012. It is variant of the Dual TMP.

Overview[]

The Dual TMP's predominate feature is the total magazine size of 50 bullets and its expeditious fire rate. As a Capsule Shop weapon, it cannot be modified. The Dual TMP also cannot be zoomed, and is incompatible with silencers. The Dual TMP also comes equipped with crosshairs rather large for an Submachine Gun, ironically enough the same size as its single counterpart. Due to all its attributes, the Dual TMP is an atrocious weapon at long range, and should never be fought with beyond 10 meters. Making use of its high mobility will make closing in on enemies easier, even negating the insane recoil that comes from handling two machine pistols. Despite the low damage per bullet of the Dual TMP, the blazing Rate of Fire will more than account for the lethality of this weapon, making it one of the most efficient Pointman weapons in the game.

Modifications[]

None

Tips[]

Rush with them. Never challenge an enemy at any sort of range. Full spray and drag down if the enemy is within 5m, 6-shot burst otherwise.

Variant[]

Notable Comparisons[]

Trivia[]

Gallery[]

Media[]

A.V.A_戰地之王_魯道夫_Dual_TMP_Recoil_Test_彈道測試

A.V.A 戰地之王 魯道夫 Dual TMP Recoil Test 彈道測試

Weapons Navigation[]

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