Class
Type
Submachine Gun
Firing Modes
Automatic
Front
No
Mount
Yes
Barrel
No
Trigger
Yes
Grip
Yes
Stock
No
Attack
34.5 (-2.5 to 2.5)
Range
43.6
Accuracy
81.5
→ Auto Fire
80.5
Control
90.6
Auto Fire
12.50
Capacity
30
Mobility
91.9
Piercing
0
Accuracy
81.5
→ Crouching
84.5
→ Moving
77.3
→ Jumping
76
Zooming
83
→ Crouching
85.9
→ Moving
76.1
→ Jumping
74.8
Auto Fire
80.5
→ Crouching
83.5
→ Moving
73
→ Jumping
71.8
Zoom Auto
82.6
→ Crouching
85.4
→ Moving
72
→ Jumping
70.8
Control
90.6
→ Crouching
92.5
→ Moving
87.3
→ Jumping
85.9
Zooming
90.6
→ Crouching
92.5
→ Moving
83.5
→ Jumping
81.6
Zoom
?
Scope
?
Draw Speed
0.83
Reload Time
?
Suppressor
?
?
“ | A modification of the MP5K. Improved rail and optimized bullets allow higher power and expandability. | ” |
— Weapon Description |
The VP5K is a submachine gun added in the _____ content update. In the 4/09/14 update, the Mp5k Mod 0 became the new default weapon, and was given to everybody in AVA.
Overview[]
The MP5K Mod 0 became the new default weapon for everybody in UAVA. The Mod 0 is very similar to its predecessor, though features a higer ROF with the cost of some range dropoff. Though this gun is very weak, it is very sprayable. With a some training, this gun may become your new best killing machine buddy.
Modifications[]
Mount
Dot(x2 HS)
Trigger
Stability Upgrade (+0.7 Control, -0.45 RoF)
Mechanism Improverment (-0.1 Auto ACC, +0.83 Auto Fire)
Grip
Silicon Grip (+0.4 Auto ACC)
Ergonomic Grip (+1.1 Accuracy, +1.1 Auto ACC)
Recommended Builds[]
- Stability Upgrade
- Silicon Grip
- Dot (optional)
Variants[]
Tips[]
Notable Comparisons[]
Trivia[]
- Training MP5K Mod 0 contains an unremovable EOTech sight, and no customizations.
- Adding the stability upgrade and silicon grip appears to add more than just +2 +1. When firing full auto, the crosshair stability appears and feels to be much more improved than shown on the statistics.