Class
Type
Assault Rifle
Firing Modes
Automatic
Front
No
Mount
Yes
Barrel
Yes
Trigger
Yes
Grip
Yes
Stock
Yes
Attack
51.0 (-4.0 – 4.0)
Range
60.1
Accuracy
93.9
→ Auto Fire
51.5
Control
59.5
Auto Fire
10.00
Capacity
30
Mobility
96.5
Piercing
65.0
Accuracy
93.9
→ Crouching
94.7
→ Moving
84.5
→ Jumping
67.3
Zooming
96.1
→ Crouching
95.8
→ Moving
73.7
→ Jumping
53.0
Auto Fire
51.5
→ Crouching
59.9
→ Moving
28.9
→ Jumping
14.8
Zoom Auto
64.0
→ Crouching
68.7
→ Moving
21.0
→ Jumping
10.3
Control
59.5
→ Crouching
67.6
→ Moving
55.5
→ Jumping
27.0
Zooming
70.1
→ Crouching
67.6
→ Moving
53.2
→ Jumping
24.2
Zoom
Yes
Scope
No
Draw Speed
1.18 s
Reload Time
2.83 s
Suppressor
No
The FN FAL C is an automatic assault rifle used by rifle men. To acquire a FN FAL C you must have purchased the euro shop SA58 Para from the time which IJJI were hosting A.V.A. In your inventory it will appear as a SA58 Para but in game it will become the FN FAL C, the stats of the gun can be seen in your inventory. It has a new water/ice camouflage.
Overview[]
The FN FAL C is a very popular standard weapon which is well-known for its trademark style of gameplay. To account for the large amount of skill required to use it; extremely high damage, range, fire rate and armor penetration are all present. Where the focus of this weapon has been heavily set on a large damage output, an expected deficiency in stability and prolonged accuracy is present, which can become more noticeable when faced against multiple targets or at long range.
While recoil at longer ranges can be problematic - the high range means that the FN FAL C will maintain damage output over a significant distance, making it easier to secure kills in fewer shots, and subsequently still makes it suited for demolition and other larger, more open maps. Unlike most rifle man weapons that are designed for longer range, engaging with targets at close-range does not give too much of a disadvantage due to the high fire rate and consequential damage output.
The FN FAL C has exceptional armor penetration. Even at up to 40 meters, the damage done with a single shot to the head can bring your target down to critical health. Shots landed on any other part of the body rip armor away at a fast and consistent rate. The largest problem is maintaining this weapon's usability in extended fire – fully automatic fire is not viable unless you are at point-blank range; tapping is the most effective method of securing kills, even at mid-range.
Despite having a remarkable damage output, the usability of the FN FAL C does not allow it to endure past other conventional weapons, meaning that you will find yourself shift-walking and crouching much more often than you would with other popular rifle man weapons such as the M4A1 and AK-47. This makes strafing less feasible and potentially makes you a bigger target. This can be offset by tapping fast and landing as many successive shots as possible in the shortest time.
Modifications[]
Mounts[]
Barrels[]
Increases range and accuracy by using a heavier barrel, but decreases stability and auto fire abilities. (Details can be seen on the spec sheet)
+3.3 range, +1.8 accuracy, +0.5 auto fire accuracy, –0.7 recoil control
Suited for long range fire. Increases long range damage.
+5.9 range
Modified the rifle to make it more powerful, but decreases auto fire abilities.
+4.0 attack, -0.74 auto fire
Increases accruacy and spray control using special forces mod parts but significantly increases weapon weight.
+0.4 accuracy, +28.8 auto fire accuracy, +1.4 recoil control
Triggers[]
Increases initial shot accuracy and ranged accuracy during auto fire.
+2.2 accuracy, +0.7 auto fire accuracy
Grips[]
Better handling increases accuracy.
+1.5 accuracy, +0.5 auto fire accuracy
Stocks[]
Decreases a gun's recoil. (Recoil suppression can be checked on the spec sheet)
+0.1 recoil control
Increases initial shot accuracy and ranged accuracy during auto fire.
+3.2 accuracy, +1.2 auto fire accuracy
Recommended Builds[]
Versatility Build[]
- Long Range Barrel (+5.9 range)
- Ergonomic Grip (+1.5 accuracy, +0.5 auto fire accuracy)
- Recoil Control Stock (+0.1 recoil control)
Attack | Range | Accuracy | Control | Auto Fire | Capacity | Mobility |
---|---|---|---|---|---|---|
51.0 (-4.0 – 4.0) | 66.0 | 95.4 | 59.6 | 10.00 | 30 | 96.5 |
This set-up will award a minor increase to accuracy and stability without affecting the rate at which you can comfortably tap the weapon. The dramatic increase to range provided by the Long Range Barrel means that fewer shots are required to land to secure a kill – although the range of this weapon is already very high, this barrel ensures that its versatility is maintained over bigger distances. Head-shots have a very heavy focus, so ensuring you deal the highest possible damage per shot is important.
Stability Build[]
- Spetsnaz Edition (+0.4 accuracy, +28.8 auto fire accuracy, +1.4 recoil control)
- Ergonomic Grip (+1.5 accuracy, +0.5 auto fire accuracy)
- Recoil Control Stock (+0.1 recoil control)
Attack | Range | Accuracy | Control | Auto Fire | Capacity | Mobility |
---|---|---|---|---|---|---|
51.0 (-4.0 – 4.0) | 60.1 | 95.8 | 61.0 | 10.00 | 30 | 96.5 |
Swapping out for the Spetsnaz Edition will yield a noticeable deficiency in damage, which is observed especially if you have already become used to the Long Range Barrel. However, this set-up is recommended for people who are just starting out with this weapon, or those who find it difficult to control the recoil associated with it. Despite the huge increase to auto fire accuracy, you are still advised to tap where possible, as the recoil will still become difficult to control when bursting.
Close Quarters[]
- Reinforced Barrel (+4.0 damage, - 0.72 auto fire)
- Ergonomic Grip (+1.5 accuracy, +0.5 auto fire accuracy)
Attack | Range | Accuracy | Control | Auto Fire | Capacity | Mobility |
---|---|---|---|---|---|---|
55.0 (-4.0 – 4.0) | 60.1 | 95.8 | 61.0 | 9.28 | 30 | 96.5 |
Reinforced Barrel allow you to kill enemies in two shots if both shots land on the waist and in a constant 3-shot kill with in its range. It is advised to crouch when tapping to reduce accuracy loss and bloom. Full auto at close range to make full use of the rate of fire. This is my personal preference as it make use of the 1 extra damage that the FN FAL C has.
Notable Comparisons[]
AK-12[]
Attack | Range | Accuracy | Control | Auto Fire | Capacity | Mobility |
---|---|---|---|---|---|---|
49.0 (-4.0 – 4.0) | 63.4 | 94.2 | 64.9 | 8.70 | 30 | 92.4 |
The AK-12, having been released later than the FN FAL C, has been modernized, most notably with an increase to accuracy, stability and range – seeing the AK-12 used commonly by those who enjoyed earlier iterations of the FN FAL C. Despite the upgrade to usability the AK-12, much like the FN FAL C, still needs to be tapped to maintain control; it is uncommon to see it even be bursted due to the drop in stability. The SA58 Para and subsequent variants nevertheless remain popular due to the higher fire rate – tapping is made much more effective at mid-range.
M14 DMR[]
Attack | Range | Accuracy | Control | Auto Fire | Capacity | Mobility |
---|---|---|---|---|---|---|
49.0 (-4.0 – 4.0) | 66.9 | 94.4 | 62.8 | 8.47 | 20 | 91.3 |
Similarly to the AK-12, the M14 DMR was released much later than the FN FAL C, and also sees the same modernization: an increase to accuracy, stability and range. Contrarily, the M14 DMR is actually capable of 2-shot bursting quite comfortably with certain modifications at mid to close-range. At further ranges, again, you'll find that tapping is the most efficient way of handling the recoil. The M14 DMR however also sees a drop in fire rate and has 5 less ammo than the FN FAL C}, which makes it the less favorable of the two for those looking to tap fast.
Variants[]
Tips[]
• The large range of the FN FAL C means damage and armor penetration are maintained over most distances – head-shot damage doesn't drop significantly until past 40 meters, and armor penetration throughout the body is consistent, so concentrate on landing as many shots as possible.
Tip composed by: EUY (in-game name) | Signed: EUY (talk) 01:57, January 30, 2016 (UTC)
• Both the accuracy and stability of the FN FAL C can become extremely temperamental, especially during prolonged fire, so you should only be looking to fire while standing still (or shift-walking) or crouching. If you need to escape a scenario, focus on running away instead of firing.
Tip composed by: EUY (in-game name) | Signed: EUY (talk) 01:57, January 30, 2016 (UTC)
• Despite the FN FAL C having a scope modification available, it is not recommended due to the drop in fire rate and the lack of precision. To maximize accuracy, tap as often as possible in order to improve shot grouping. Zooming in can be beneficial when attempting to get head-shots.
Tip composed by: EUY (in-game name) | Signed: EUY (talk) 01:57, January 30, 2016 (UTC)
Trivia[]
• As of 2017 there is no way to obtain this variant of the SA58 Para
Trivia composed by: ArCtiCoRe (in-game name) | Signed: ArCtiCoRe - 20/06/17
• There are other weapons that have revived the same buff, including but not limited to SG556 C and Kriss Super V C.
Trivia composed by: ArCtiCoRe (in-game name) | Signed: ArCtiCoRe - 20/06/2017