Class
Type
Sub-Machine Gun
Firing Modes
Automatic
Front
No
Mount
Yes
Barrel
Yes
Trigger
Yes
Grip
Yes
Stock
No
Attack
35.0 (-4.0 - 4.0)
Range
39.2
Accuracy
79.9
→ Auto Fire
68.9
Control
80.2
Auto Fire
12.50
Capacity
20
Mobility
93.6
Piercing
65.0
Accuracy
79.9
→ Crouching
80.4
→ Moving
75.5
→ Jumping
73.3
Zooming
82.0
→ Crouching
82.4
→ Moving
71.0
→ Jumping
68.2
Auto Fire
68.9
→ Crouching
70.3
→ Moving
61.6
→ Jumping
58.1
Zoom Auto
75.7
→ Crouching
76.7
→ Moving
57.2
→ Jumping
53.4
Control
80.2
→ Crouching
80.2
→ Moving
76.3
→ Jumping
70.3
Zooming
80.2
→ Crouching
80.2
→ Moving
69.1
→ Jumping
61.4
Zoom
No
Scope
Yes
Draw Speed
?
Reload Time
?
Suppressor
No
?
The SR-2M Veresk Origin is a Sub Machine Gun first introduced during the 01-12-11 Content Update.
Overview[]
Once considered one of the top tier SMGs alongside the MP7A1 and, to a lesser degree, the AKS-74U, the SR-2M Veresk's lower stability and accuracy are balanced by a high rate of fire, damage, decent range and high mobility, allowing players to get into its most effective range. For players that can handle the recoil and cross hair bloom, this means higher damage over range compared to the MP7 and slightly more reliable close quarters effectiveness compared to the AKS-74U.
This weapon has been called the "Para of Pointmen", due to it's difficulty in using it past close quarters, even if it has an extreme ROF and high damage. Also, the Veresk sports unusually high penetration and can tear through armor quickly, similar to the Para. Bursting with this weapon has less recoil then an MP7, if only for a few shots. Those few shots in close quarters however, will usually be enough to take down an enemy. Aiming for the upper chest/neck is advised. This gun is low ammo with certain mods, so look out.
In late 2016, this weapon was replaced by the newer, euro-metered SR-2M Veresk, renaming this one to "SR-2M Veresk Origin". The newer version boasts a higher overall performance, with the biggest improvements being in Damage, Range and Accuracy
Modifications[]
Mount
- Dot(x2 HS)
Barrel
- Burst Barrel (Accuracy -0.8, Auto Fire ACC -0.4, Auto Fire +0.83)
- Sharpshooter Barrel (Accuracy +1.5, Auto Fire ACC +1.2, Auto Fire -0.87)
Trigger
- Mechanism Improvement (Auto Fire ACC -0.5, Auto Fire +0.83)
- Magazine Replacement (Ammo +10, Mobility -1.0)
Grip
- Silicon Grip (Accuracy +0.3, Auto Fire ACC +2.1)
- Ergonomic Grip (Accuracy +1.1, Auto Fire ACC +0.9)
Recommended Build(s)[]
- Burst Barrel (Accuracy -0.8, Auto Fire ACC -0.4, Auto Fire +0.83)
- Magazine Replacement (Ammo +10, Mobility -1.0)
- Ergonomic Grip (Accuracy +1.1, Auto Fire ACC +0.9)
Tips[]
- Do not rush aimlessly. Even though the Pointman is the fastest class, if you go offsides blinded campers/sound players will kill you instantly.
- Do not fight over 30 meters; your gun will do no damage. Keep your fights under 30 meters.
- Bursting in 5-10 bullets to keep a small crosshair.
Variants[]
- SR-2M Veresk
- SR-2M Black Bear
- SR-2M Veresk Roswell
- SR-2M Neon
- SR-2M OMON
- SR-2M Pheonix
- Veresk Sapphire
- SR-2M Dragoon
- SR-2M Red Onyx
- SR-2M Rune Master
- SR-Urushi
Trivia[]
- According to the in-game model of the Veresk, the Veresk appears to be the smallest primary in the game. However, according to the stats presented on this wiki, it is actually beaten by two weapons length-wise when both extended and folded; the KBP PP2000 and the P90.
- The Veresk is one of the few SMGs unable to equip a supressor, which reduces stealth capablities.