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SR-2M Veresk Origin

SR-2M Veresk

General

Class

Type

Sub-Machine Gun

Rank

(1) Trainee

Euros

Euro N/A

Firing Modes

Automatic

Mods

Front

No

Mount

Yes

Barrel

Yes

Trigger

Yes

Grip

Yes

Stock

No

Statistics

Attack

35.0 (-4.0 - 4.0)

Range

39.2

Accuracy

79.9

→ Auto Fire

68.9

Control

80.2

Auto Fire

12.50

Capacity

20

Mobility

93.6

Detailed Statistics

Piercing

65.0

Accuracy

79.9

→ Crouching

80.4

→ Moving

75.5

→ Jumping

73.3

Zooming

82.0

→ Crouching

82.4

→ Moving

71.0

→ Jumping

68.2

Auto Fire

68.9

→ Crouching

70.3

→ Moving

61.6

→ Jumping

58.1

Zoom Auto

75.7

→ Crouching

76.7

→ Moving

57.2

→ Jumping

53.4

Control

80.2

→ Crouching

80.2

→ Moving

76.3

→ Jumping

70.3

Zooming

80.2

→ Crouching

80.2

→ Moving

69.1

→ Jumping

61.4

Hidden Statistics

Zoom

No

Scope

Yes

Draw Speed

?

Reload Time

?

Suppressor

No

Kill Feed

?


A Russian made SMG with high penetration using 9 x 21mm bullets. It is compact, light, and reliable. Designed as an anti-terrorist weapon, this SMG provides an intense firepower at close range.
  — Weapon Description 

The SR-2M Veresk Origin is a Sub Machine Gun first introduced during the 01-12-11 Content Update.

Overview[]

Once considered one of the top tier SMGs alongside the MP7A1 and, to a lesser degree, the AKS-74U, the SR-2M Veresk's lower stability and accuracy are balanced by a high rate of fire, damage, decent range and high mobility, allowing players to get into its most effective range. For players that can handle the recoil and cross hair bloom, this means higher damage over range compared to the MP7 and slightly more reliable close quarters effectiveness compared to the AKS-74U.

This weapon has been called the "Para of Pointmen", due to it's difficulty in using it past close quarters, even if it has an extreme ROF and high damage. Also, the Veresk sports unusually high penetration and can tear through armor quickly, similar to the Para. Bursting with this weapon has less recoil then an MP7, if only for a few shots. Those few shots in close quarters however, will usually be enough to take down an enemy. Aiming for the upper chest/neck is advised. This gun is low ammo with certain mods, so look out.

In late 2016, this weapon was replaced by the newer, euro-metered SR-2M Veresk, renaming this one to "SR-2M Veresk Origin". The newer version boasts a higher overall performance, with the biggest improvements being in Damage, Range and Accuracy

Modifications[]

Mount

  • Dot(x2 HS)

Barrel

  • Burst Barrel (Accuracy -0.8, Auto Fire ACC -0.4, Auto Fire +0.83)
  • Sharpshooter Barrel (Accuracy +1.5, Auto Fire ACC +1.2, Auto Fire -0.87)

Trigger

  • Mechanism Improvement (Auto Fire ACC -0.5, Auto Fire +0.83)
  • Magazine Replacement (Ammo +10, Mobility -1.0)

Grip

  • Silicon Grip (Accuracy +0.3, Auto Fire ACC +2.1)
  • Ergonomic Grip (Accuracy +1.1, Auto Fire ACC +0.9)

Recommended Build(s)[]

  • Burst Barrel (Accuracy -0.8, Auto Fire ACC -0.4, Auto Fire +0.83)
  • Magazine Replacement (Ammo +10, Mobility -1.0)
  • Ergonomic Grip (Accuracy +1.1, Auto Fire ACC +0.9)

Tips[]

  • Do not rush aimlessly. Even though the Pointman is the fastest class, if you go offsides blinded campers/sound players will kill you instantly.
  • Do not fight over 30 meters; your gun will do no damage. Keep your fights under 30 meters.
  • Bursting in 5-10 bullets to keep a small crosshair.

Variants[]

Trivia[]

  • According to the in-game model of the Veresk, the Veresk appears to be the smallest primary in the game. However, according to the stats presented on this wiki, it is actually beaten by two weapons length-wise when both extended and folded; the KBP PP2000 and the P90.
  • The Veresk is one of the few SMGs unable to equip a supressor, which reduces stealth capablities.

Gallery[]

Weapons Navigation[]

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