Class
Type
Shotgun
Firing Modes
Automatic
Front
No
Mount
No
Barrel
Yes
Trigger
Yes
Grip
No
Stock
No
Attack
33.0(-1.5 - 1.5) x 8
Range
23.2
Accuracy
68.9
→ Auto Fire
62.5
Control
35.5
Auto Fire
2.22
Capacity
12/0
Mobility
81.5
Piercing
0.0
Accuracy
68.9
→ Crouching
68.9
→ Moving
55.8
→ Jumping
55.1
Zooming
78.0
→ Crouching
78.0
→ Moving
68.9
→ Jumping
57.7
Auto Fire
62.5
→ Crouching
62.5
→ Moving
45.7
→ Jumping
50.6
Zoom Auto
71.1
→ Crouching
71.1
→ Moving
60.6
→ Jumping
51.8
Control
35.5
→ Crouching
48.5
→ Moving
23.7
→ Jumping
0.0
Zooming
38.0
→ Crouching
49.0
→ Moving
28.1
→ Jumping
0.0
Zoom
Yes
Scope
No
Draw Speed
1.3s
Reload Time
1.4s per shell (16.8s for full clip)
Suppressor
No
?
“ | "It fires 12 shots at light speed. The nickname of this gun is "Espresso Double Shot x6." The inhumane amount of "whip" cream makes it a bad taste to swallow." | ” |
— Weapon Description |
Overview[]
Known to be one of the most overpowered shotguns in the game, it dominates CQC. The Striker 12 sports one the highest firerates of any shotgun, as well as the highest ammo capacity and fluctuating damage, it can cause bodies to pile up with ease. The only drawback of the Striker 12 is the slow and annoying reload time and the random damage range.
Modifications[]
- Random Damage Barrel (+6.5 Damage)
- Rapid-Fire Trigger (-0.4 Recoil Control, +0.16 AutoFire)
Recommended Builds[]
- The build is entirely up to the player's style. The random damage barrel increases the damage range to ridiculous heights, while the Trigger trades off much needed accuracy for Rate of fire. The random damage barrel had a tendency to screw with the player and often requires from 1 shot to several in order to kill, as well as become a saving grace by killing with one shot beyond 15 meters. The efficiency of the Damage Barrel depends on how lucky the player is, as it is a gambler's mod. The trigger is for those who want to fire faster. The trigger requires that you zoom in if you want to be able to land all hits on your opponent if you even want to have a chance at killing him beyond 8 or so meters.
- The most reliable build is to use no modifications at all. The Striker 12's natural stats make it a very powerful shotgun, and the damage range is much stable, which allows for consistent damage
Overall, it is up to the player to choose whether or not he/she chooses a mod. Picking a mod means that you are willing to gamble with the Striker 12.
Variants[]
Tips[]
- Always reload whenever you have the chance. Reloading during a live fight makes you an easy target.
- Tap fire or spray for a maximum of 4 shots when encountering a single enemy. The Striker 12 has decent damage and amazing Rate of fire for a shotgun, allowing it to take out enemies quickly.
- Spray only if the enemies outnumber you. This weapon only holds 12/12 without any pointman skills. With the long reload time, having ammo below 4 could cause you to end up dead.
- Zooming in is recommended for longer ranges since the smaller crosshair allows for tighter shot groupings. Rate of fire will be lowered, but because of the strikers erratic damage range, it will all depend on luck whether or not the enemy survives.
- The Striker is widely used by Tower Defenders due to heavy close quarters action. See http://ava.wikia.com/wiki/Tower_Defending