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K1A1 Rail

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K1A1 Rail

Smg k1a1

General

Class

Type

Submachine Gun

Rank

(1) Trainee

Euros

Euro 55,000

EnMasse Points

?

Red Tickets

?

Firing Modes

Automatic

Mods

Front

No

Mount

Yes

Barrel

Yes

Trigger

Yes

Grip

Yes

Stock

No

Statistics

Attack

35

Range

49.8

Accuracy

81.9

→ Auto Fire

73.7

Control

93.2

Auto Fire

10.87

Capacity

30

Mobility

88.4

Detailed Statistics

Piercing

28

Accuracy

81.9

→ Crouching

81.9

→ Moving

79

→ Jumping

75

Zooming

84.1

→ Crouching

84.1

→ Moving

72.9

→ Jumping

68.3

Auto Fire

73.7

→ Crouching

73.7

→ Moving

70

→ Jumping

65.1

Zoom Auto

81.1

→ Crouching

81.1

→ Moving

67.1

→ Jumping

62

Control

93.2

→ Crouching

94.3

→ Moving

91.1

→ Jumping

89.7

Zooming

93.2

→ Crouching

94.3

→ Moving

88.4

→ Jumping

86.7

Hidden Statistics

Zoom

Yes

Scope

?

Draw Speed

1.26

Reload Time

?

Suppressor

Yes

Kill Feed

?



Picatinny rail equipped model. Various accessories can be equipped. Internal functioning design takes form of direct gas action similar to M16 series and is very handy. It is being used in many countries including Korea.
  — Weapon Description 

OverviewEdit

The K1A1 Rail is a Pointman weapon first introduced during the 05-05-11 Content Update. Like all Pointman carbines, it acts as a longer ranged Pointman gun with a higher effective range, damage and accuracy. However, it suffers from a lack of ROF (for its class) and does not do as well as its PM counterparts in CQC. As such, this gun can be considered akin to a psuedo-Rifleman's weapon. The K1A1 is excellent for more passive-aggressive gameplay, in contrast to the typical "rushing" that Pointmen are associated with. For players whom relate to that playstyle, this may outperform the MP7 or Veresk, as nether really cater to the niche.

The K1A1 Rail is one of the few SMGs which are unable to equip a silencer.

It ties with the SG552 Commando as second most damaging (non-capsule) SMG, only beaten by the AKS-74u.

In terms of modifications, the K1A1 is capable of either focusing on being a more accurate "psuedo-rifle" (with Accuracy add-ons), or becoming a long-range SMG (with stability mods and the RoF add-on).

What makes the K1A1 unique is that it's extremely versatile. When made into a pseudo-rifle it is comparable to a mid-RoF Assault Rifle and plays almost identically to the famed M4A1 series. When modded toward stability and RoF, its high stability makes it play similarly to the MP7 but with superior range -at the cost of a significantly lower DPS and clip size.

It usually has a 4 shot kill to the torso (though occasionally 5), and a wonderful 2 bullets to headshot when within the weapon's generous range.

Overall, this gun is highly recommended. At 47,000, it may be pricey, but certainly worth it.

ModificationsEdit

Edit

    • Burst Barrel (Accuracy -1.6, Auto Fire ACC -1.0, Auto Fire +0.69)
    • Sharpshooter Barrel (Accuracy +1.5, Auto Fire ACC +1.2, Auto Fire -0.73)

Edit

    • Advanced Trigger (Range -2.6)
    • Precision Trigger (Accuracy +1.5, Auto Fire ACC +1.4)

Edit

    • Soft Grip (Accuracy -2.9, Auto Fire ACC -1.6)
    • Silicon Grip (Accuracy +0.5, Auto Fire ACC +2)

Recommended BuildsEdit

  • Burst Barrel
  • Soft Grip

Dot (x2 HS) is not recommended since aimed fire lowers your RoF.

VariantsEdit

TriviaEdit

  • The K2 Rail is directly related to the K1A1 Rail, but the K2 Rail is a Rifleman weapon in AVA. The K2 Rail is buyable and can be found used by NPC's in the "Canon [AI] Demolition" missions.
  • In a side-by-side Comparison between a unmodded K1A1 to a unmodded M4A1 Mk3, it has almost identical Damage (35 and 34, respectably) and Rate of Fire ( 65,67), resulting in having almost indentical DPS (although the K1A1's is slightly higher). To reinforce this, the K1A1 and the M4A1 mk3 both have a 30 round clip. However, in Accuracy, Range, and Stability the mk3 is dramatically higher,and the K1A1 has dramatically higher mobility, which is fine given the fact that the mk3 is a rifle and the K1A1 is a Pointman weapon. Also, interestingly enough, all the differences in stats are in approximately 20 point intervals.

GalleryEdit

MediaEdit

A.V02:58

A.V.A 戰地之王 K1A1 Rail Recoil Test 彈道測試 (原裝)


SnowShovel K1A1 Gameplay03:14

SnowShovel K1A1 Gameplay

SnowShovel K1A1 Gameplay


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