The M14EBR is an Rifleman weapon first introduced in the 10-25-10 Content Update.
Real World HistoryEdit
The M14 was original design is based off of the WWII US M1 Garand rifle which was a semi auto only rifle that held a 8 round en-bloc clip of .30-06 cal munitions, which changed to the slightly smaller .308 cal. held in 20 or 10 round mags for the M14.
The M14 was replaced by the lighter Armilite AR-15 (M-16) during the Vietnam conflict as the standard infantry rifle.
The M14EBR and M14DMR as well as the M39 variant are used today by squad marksmen and snipers alike. Its 7.62mm NATO (.308cal.) round is much more capable than that of the 5.56mmNATO (.223 REM), Because of its select fire nature and its usage of a full sized rifle cartridge, it is classified as a Battle Rifle, much like the G3 and the nerfed Para.
The equivalent of a fully automatic sniper rifle,the M14EBR is a bulky, high recoil Assault Rifle , a better alternative to the Para and RFB at longer ranges , but not quite as damaging up close (think euro version of the FG42). The M14EBR is able to kill in 2-3 (more at Sniper range) hits to the chest on average, M14EBR is by far the most powerful rifle after SA58 Para and Kel Tec RFB, but M14EBR can be seen easier at Long Range due the small-bloom with 1 shot tapping on longer ranges.and is one of the few Rifleman weapons able to kill in one shot to the head, regardless of what type of helmet the enemy is wearing. The M14EBR also has one of the highest accuracies in the weapon shop, On par with guns like the AUG-A1 and right below the SG550 and 556. The true potential of the M14EBR, however, is hindered by the high bloom it produces when fired automatically, turning many players off from this bulky monster. Nevertheless, should the M14EBR ever be tamed by tapping the gun when fired, it can be one of the most deadly weapons in the entire game which can easily dominate the battlefield, especially against snipers.
- Dot(x2 HS) (+3 Range)
- ACOG(x4) (+6 Range)
- Long Range Barrel (+2 Range, -1 Stability)
- Burst Barrel (+2 RoF, -1 Accuracy)
- Aim Shot Helper
- Ergonomic Grip (+1 Accuracy)
- Recoil Control Stock (+1 Stability)
- Shock Absorber (+1 Accuracy ,-1 Stability)
The bold modifications are recommended , they are the best at crouch/stand shot with slow tappings and using ACOG scope on long range to aim better. When the M14EBR is in the hands of a pro or decent person, this can easily take out snipers within 25-35 meters.
Depending on your Tapping/Bursting you have several choices in Full Builds, Try them all:
RangeBarrel + Shot Grip + ACOG - The best TAP/SCOPE build.
RangeBarrel + ACC Grip + DOT - A more TAP/CQC build.
BurstBarrel + RCS + Dot - A Burst/CQC build.
BurstBarrel + Acc Grip + SHOCK ABS+ Acog - Good Burst/Scope Build.
- Always tap when firing the M14EBR, unless facing an enemy at point blank range
- Do not spam the M14EBR's bullets because the low clip capacity and semi-long reload time will leave you open at the most inopportune moments.
- Due to this gun's high accuracy, range and damage. The M14 EBR is able to counter snipe against snipers, you can do a 1 shot headshot up to 30 meters if they use the standard helmet, and against other classes, a 22 meter headshot range if they use the standard helmet.
The M14EBR and SA58 Para are nearly identical in terms of Stability, Damage, and Range, but the two factors that name the SA58 Para as superior are its Mobility (60) and Rate of Fire (65). Despite the insanely high accuracy of the M14EBR, the low mobility and low rate of fire of the M14EBR leave its versatility as questionable, and many players ultimately choose the SA58 Para as their weapon of choice. The M14EBR also has more bloom than the SA58 Para even while tapping. Still M14EBR is easier to use for beginners.
AUG-A1 and AUG-A3Edit
The relatively average stats of AUG-A1 and AUG-A3 leaves them as unpopular, even with the high accuracy both models strut. Even so, the AUG series guns struggle at taking down enemies at long range thanks to its low damage, while the M14EBR easily takes down multiple foes with an average of 2-3 shots, leaving the latter as the superior weapon at longer ranges.
Seeing as the RFB is a para clone with a HARD GRIP, M14EBR's advantages over Kel-Tec are range, accuracy and stability. Kel-Tec is a para with the stability shifted to nullify the 1 shot's recoil, making the following shots degrade horrendously, where M14EBR is a long range/defense gun best behaving at medium/long range. Both have same magazine capacity (20 rounds). Kel-Tec is unlocked at lower rank but costs 5,000 € more. Both are headshot oriented, but RFB is more CQC If you're perfect head-shot machine use M14EBR instead, if not Kel-Tec can be a better choice.
- As of all modification available for M14 EBR,none of it enhance stability - which is the greatest weakness of the gun itself
- This gun features a very loud noise when fired,which makes eny kind of stealth difficult.
- The full name for the gun is MK-14 MOD 0 Enhanced Battle Rifle