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M14 DMR Hellfire

M14 DMR Hellfire

General

Class

Type

Battle Rifle

Rank

(1) Trainee

Euros

Euro N/A

EnMasse Points

EMP icon new (Mega Capsule)

Red Tickets

Rt icon new N/A

Firing Modes

Automatic

Mods

Front

?

Mount

?

Barrel

?

Trigger

?

Grip

?

Stock

?

Statistics

Attack

47 (-4.0 to 4.0)

Range

55

Accuracy

82

→ Auto Fire

?

Control

35

Auto Fire

?

Capacity

22

Mobility

40

Detailed Statistics

Piercing

?

Accuracy

82

→ Crouching

?

→ Moving

?

→ Jumping

?

Zooming

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Auto Fire

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Zoom Auto

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Control

35

→ Crouching

?

→ Moving

?

→ Jumping

?

Zooming

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Hidden Statistics

Zoom

No

Scope

Yes

Draw Speed

?

Reload Time

?

Suppressor

No

Kill Feed

?

It was released in the 06-04-14 Content Update


Unknown.
  — Weapon Description 

OverviewEdit

The DMR Hellfire is a skin of the M14 DMR but with an upgraded capacity so that it holds 22 bullets. Was obtainable as a mega capsule and sometimes purchasable on the online web store.

ModificationsEdit

MountEdit Edit

  • Dot (2x) (+3 Range)
  • ACOG (4x) (+6 Range)

BarrelEdit Edit

  • Long Range Barrel (+2 Range, -1 Stability)
  • Burst Barrel (+2 ROF, -1 Accuracy)

GripEdit Edit

  • Aimed Shot Helper (Increases ADS hit rate)
  • Ergonomic Grip (+1 Accuracy)

StockEdit Edit

  • Shock Absorber (+1 Accuracy, -1 Stability)
  • Recoil Control Stock (+1 Stability)

Recommended BuildsEdit

Long Range Edit

This build gives the Hellfire much less bloom, less recoil, while maintaining DPS and vastly improving the range of the gun; these mods allow this gun to be used against snipers, at sniping ranges!

  • ACOG (4x)
  • Long Range Barrel
  • Ergonomic Grip
  • Recoil Control Stock

VariantsEdit

TipsEdit

  • This gun becomes incredibly more potent when used for headshotting, as the massive damage per shot allows this gun to easily 1-shot headshot until extreme ranges.
  • Crouch-shot when using this gun; the crosshairs stay incredibly tight even after sustained fire, and recoil is lessened.
  • As with all battle rifles, such as the M14EBR or SA58 Para, this gun should be tapped, and not bursted or full-autoed.
  • Use this guns insane range to your advantage; this gun shines at ranges where other rifleman guns can't compete in.
  • Do not use the scope unless you are either crouched or shift-walking. The weapon has more crosshair bloom and camera recoil if you are moving rapidly while scoped in. However, when zoomed in from a stationary or slow-moving position, the extra magnification can be an asset for target acquisition. Also, the stability penalty for zooming in will be gone, replaced by a slight bonus.

Notable Comparisons Edit

The Hellfire and M14EBR share the same range (52), mobility (40) and rof (42), but the Hellfire features higher damage (47 to 46) , higher accuracy (82 to 77) and higher stability ( 35 to 33 ). While both are best in the same scenarios, the improved bloom, recoil, and range of the Hellfire make it better than its older sibling.

TriviaEdit

GalleryEdit

MediaEdit

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