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M16A4 Absolute Machine

M16A4 Absolute Machine

General

Class

Type

Assault Rifle

Rank

(1) Trainee

Euros

Euro N/A

Aeria Points

AP 2,499 (Fortune Stars)

Tickets

Tickets N/A

Firing Modes

Automatic

Mods

Front

No

Mount

No

Barrel

No

Trigger

No

Grip

No

Stock

No

Statistics

Attack

39.3 (-1.3 – 1.7)

Range

70.6

Accuracy

91.2

→ Auto Fire

82.3

Control

86.3

Auto Fire

10.99

Capacity

35

Mobility

96.2

Detailed Statistics

Piercing

28.0

Accuracy

91.2

→ Crouching

93.5

→ Moving

86.7

→ Jumping

61.2

Zooming

90.5

→ Crouching

90.0

→ Moving

84.6

→ Jumping

59.9

Auto Fire

82.3

→ Crouching

86.9

→ Moving

78.7

→ Jumping

49.1

Zoom Auto

87.1

→ Crouching

87.1

→ Moving

81.0

→ Jumping

53.8

Control

86.3

→ Crouching

88.2

→ Moving

82.8

→ Jumping

76.4

Zooming

85.7

→ Crouching

87.7

→ Moving

79.8

→ Jumping

66.0

Hidden Statistics

Zoom

No

Scope

Yes

Draw Speed

1.12 s

Reload Time

2.39 s

Suppressor

No

Kill Feed

M16A4 Absolute Machine kill feed


[M16A4 Absolute Machine] A Fortune Star customized model that introduces futuristic innovative designs to the M16A4. It uses better materials and remodeling parts for increased performance. It also features a new magazine with an increased capacity.
  — Weapon Description 

The M16A4 Absolute Machine is an automatic assault rifle used by rifle men, and was available for permanent purchase in the fourth installment of the Fortune Stars. It is an upgraded model and custom variant of the M16A4, featuring a futuristic robotic theme; a red and silver exterior, flashing red lights, purple ambient lighting, and alterations to the physical design.

Overview

The M16A4 Absolute Machine, being the main focus of its respective Fortune Stars season, sees a dramatic increase to almost every statistic; with attack, range, accuracy, recoil control, magazine capacity and mobility all receiving a considerable boost. The original M16A4 is considered to be a relatively lower tier, but the alterations introduced with this variant were designed to keep up with modern weapons. To compensate for this extravagant buff, the fire rate has been slightly decreased.

As expected from a rifle man weapon with exceptionally high range, the M16A4 Absolute Machine performs its best at mid-to-long ranges. With its ability to maintain insignificant amounts of recoil, this weapon becomes extremely easy to control even when burst in larger groups. Consecutive bursts ensure that the usability is not diminished and simultaneously maximizes your damage output. The tight cross-hair means that actively aiming for the head, even at long distances, is an effective tactic.

With the heightened mobility that the M16A4 Absolute Machine offers, you will find that making your way around the battlefield is easier; to the extent where it's actually not worth using your pistol to travel when running. In addition, this weapon's usability is largely unaffected if you're moving, standing or walking. Crouching will provide a minor boost to your accuracy and stability, but in firefights, you may prefer to prioritize strafing in order to reduce the amount of damage you take.

Where the M16A4 Absolute Machine is designed for encounters at longer ranges, if you are forced into close-quarters combat, it's important to utilize the outstanding initial accuracy by aiming for the head or upper torso and entering fully automatic fire. The negligible drop in handling observed at point-blanc range makes locking onto targets relatively trivial as long as you can maintain a steady hand. Engaging multiple targets is perfectly viable, however you will find that bursting is a necessity.

Modifications

M16A4 Absolute Machine uncustomizable
The M16A4 Absolute Machine cannot be modified.

Recommended Builds

The M16A4 Absolute Machine cannot be modified.

Notable Comparisons

M16 VN

M16 VN 1

Attack Range Accuracy Control Auto Fire Capacity Mobility
38.7 (-1.7 – 2.3) 63.4 84.5 90.0 10.0 20 98.8

The M16 VN has no significant amount of recoil, which mimics the outstanding handling offered by the M16A4 Absolute Machine. Despite this, bursting in smaller amounts greatly helps to reduce inevitable recoil. In addition, the fire rate of the M16A4 Absolute Machine is slightly higher, which matches the M16 VN's ability to remain stable for longer – resulting in similar damage outputs from both of weapons. The most notable downside of the M16 VN – its 20 bullet capacity – means engaging groups is difficult; a task made relatively trivial by the larger capacity of the M16A4 Absolute Machine.

M4A1

Weapon Assult Rifle M4A1

Attack Range Accuracy Control Auto Fire Capacity Mobility
34.0 (-3.0 – 3.0) 69.6 85.7 94.6 10.53 30 95.0

The M4A1 shares a relatively similar play-style to the M16A4 Absolute Machine on account of their matching accuracy and control statistics. While the actual damage output of the M4A1 is noticeably lower, it nonetheless boasts some of the best usability for rifle men weapons. Both weapons were intended to be used at medium ranges – their lessened efficacy at close range is overshadowed by their ability to endure past the majority of point man and other standard rifle man weapons. Due to this, their use is seen most often in demolition and other large maps.

Variants

Tips

If you would like to create your own tip, please make sure you read the example usage for the tip template first.
• On account of the outstanding handling offered by the M16A4 Absolute Machine, you may find that holding the trigger down for long bursts is entirely viable, and, when in close-range, or when you know your target has low remaining health, fully-automatic fire can occasionally prove to be effective.

Tip composed by: EUY (in-game name) | Signed: EUY (talk) 15:46, December 13, 2015 (UTC)

• Where the M16A4 Absolute Machine has such a tight initial cross-hair, actively aiming for the head is a useful tactic, regardless of the range at which you're engaging your enemy. It also means that close-quarters combat is less challenging; aiming for the head will ensure maximum damage output.

Tip composed by: EUY (in-game name) | Signed: EUY (talk) 15:46, December 13, 2015 (UTC)

• Despite the M16A4 Absolute Machine having a scope available, it is not recommended to use it due to the drop in fire rate and the lack of precision. To maximize accuracy, crouch if necessary to improve shot grouping. The usability difference when standing, walking or shift-walking is insignificant.

Tip composed by: EUY (in-game name) | Signed: EUY (talk) 15:46, December 13, 2015 (UTC)


Trivia

If you would like to add your own trivia, please make sure you read the example usage for the tip template first.
• The M16A4 Absolute Machine was the focus of the fourth Fortune Star season, serving as the jackpot weapon in the same way certain weapons in the Mega Capsules did. It was the second featured rifle man weapon in the Fortune Stars, following the SAKO RK.95 Blackbeard from the first season.

Trivia composed by: EUY (in-game name) | Signed: EUY (talk) 15:46, December 13, 2015 (UTC)

• As standard with jackpot weapons, the M16A4 Absolute Machine features increasing damage with each kill; up to an extra 3 per bullet in PVP and 5 in co-op. The current increase can be seen at the bottom of the screen, and can serve as an indication of how many kills you have in the current round.

Trivia composed by: EUY (in-game name) | Signed: EUY (talk) 15:46, December 13, 2015 (UTC)

• The M16A4 Absolute Machine, unlike the original M16A4, has no available modifications, which omits the need to pay for extra recurring costs. To compensate, almost every statistic was dramatically increased (with the exception of fire rate), also making it a competitor to other modern rifles.

Trivia composed by: EUY (in-game name) | Signed: EUY (talk) 15:46, December 13, 2015 (UTC)


Gallery

Media

AVA Weapon Showcase - M16A4 Absolute Machine (Rifleman)03:07

AVA Weapon Showcase - M16A4 Absolute Machine (Rifleman)


Fortune Stars Season 403:41

Fortune Stars Season 4

Weapons Navigation

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