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M1 Garand

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M1 Garand

M1 Garand

General

Class

Type

Assault Rifle

Rank

(1) Trainee

Euros

Euro N/A

Aeria Points

AP N/A

Tickets

Tickets (Red)

Firing Modes

Semi-automatic

Mods

Front

No

Mount

No

Barrel

No

Trigger

No

Grip

No

Stock

No

Statistics

Attack

56

Range

41

Accuracy

78

→ Auto Fire

?

Control

38

Auto Fire

?

Capacity

8

Mobility

45

Detailed Statistics

Piercing

?

Accuracy

78

→ Crouching

?

→ Moving

?

→ Jumping

?

Zooming

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Auto Fire

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Zoom Auto

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Control

38

→ Crouching

?

→ Moving

?

→ Jumping

?

Zooming

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Hidden Statistics

Zoom

Yes

Scope

No

Draw Speed

?

Reload Time

?

Suppressor

No

Kill Feed

?


Designed by John Garand, this classic weapon was used in WWII and the Korean War and was the first standard-issue semi-automatic rifle. It was also known for being highly reliable. It also carried an advantage over the Axis soldiers as their slow bolt action rifles could not match the clip fed firepower of the Garand.
  — Weapon Description 

The M1 Garand is a Rifleman weapon released in the July 3, 2013 content update.

OverviewEdit

The M1 Garand is a semi-automatic Rifleman weapon and boasts the highest damage, 56 damage points. Though powerful, the M1 Garand was really made for close quarters, not long range combat. Despite the powerful 56 damage, the low 41 range and huge crosshairs makes the M1 Garand unsuitable for medium to long range combat. Aiming down the ironsights is a must, as that is the only way to maintain the 78 accuracy. The low range often times causes the player to shoot ‘’’more than 2 shots’’’ at medium to long ranges to kill an enemy. However, the M1 Garand bridges the gap between the M14 and the VSS. When ADS (aiming down sights), the M1 Garand has nearly no recoil and can be used similar to the AK200 and the AK-107bis, making the 38 stability a complete lie. The 8 round stripper clip puts the M1 Garand at another disadvantage- the inability of taking down multiple enemies at once.

Pros & ConsEdit

PROS:

  • High damage of 56
  • High ROF and stability, though the statistics don’t say so. The ROF is definitely not 48 if you can tap fast, nor is the stability 38 when you ADS (aim down sights)
  • Fast reload speed
  • Nearly no bloom
  • Very accurate when aiming down sights

CONS:

  • Low range of 41, below average of most Rifleman weapons
  • Low 8 round clip, which can easily run out in the hands of a fast tapper
  • Large crosshairs and horrible starter accuracy
  • Low starting ammunition (8/16). That is only 24 rounds, and if all them hit, you can only kill 12 enemies at maximum. (Depending on headshots though)

ModificationsEdit

Due to it being a capsule weapon there are no mods for this weapon.

Recommended BuildsEdit

Due to it being a capsule weapon there are no mods for this weapon.

VariantsEdit

TipsEdit

  • Due to the incredibly low starting accuracy, always aim down the sights unless you encounter the enemy at point blank range.
  • Aiming down the sights will greatly decrease recoil, bloom, and increase accuracy.
  • Never try shooting at an enemy past 30 meters due to the low range. Just like the Walther P38, they both are powerful but lack range. As everyone knows, low range causes the damage to lower over distance, so you may try shooting someone at 40 meters and use the entire clip, while the enemy may walk away barely alive. However, please note that most enemies WILL choose to return fire.
  • At medium to longer range, aim for the head. Headshots are the best way of avoiding enemies tanking the M1 Garand due to the lack of range.
  • Like most capsule weapons, the M1 Garand has high penetration. It will likely “ignore” armor and deal damage. Use it to your advantage.
  • Try to avoid the limbs. Though the M1 Garand is not a sniper rifle, it isn’t very much a Rifleman weapon either, boasting much higher damage than the top tier weapons. Just like any weapon, the M1 Garand will deal much less damage when shooting at the limbs. With the low ammunition count, it is highly advised to aim for the head or the chest/stomach area.
  • Use your ammunition wisely. The ROF is very high if you can tap fast, so 8 rounds will go by like a breeze.

Notable ComparisonsEdit

The M1 Garand is truly a unique rifle, and can be compared to top tiered Rifleman weapons and some sniper rifles. It can outgun most Rifleman weapons if used properly (i.e., ADS), and can sometimes be used as a counter sniper due to its high damage. However, the advantages and drawbacks nearly equal out, bringing up the question is the M1 Garand top tier and worth betting on in the capsule shop?

TriviaEdit

  • The M1 Garand will be the first rifle in AVA to ever use its own distinct ironsights.
  • Contrary to popular belief,the M1 Garand can infact be loaded if the en-bloc clip is not emptied,however,this is shown poorly ingame as it just recycles the weapons empty animation.
  • Players can pick up this gun from fallen enemies in AI Annihilation and Demolition
  • The M1 Garand is the second semi-automatic Rifleman weapon, next to the Kel-Tec RFB
  • The engravings behind the rear sight read "U.S. RIFLE CAL.30 M1 SPRINGFIELD ARMORY 594774"

GalleryEdit

MediaEdit

A.V01:54

A.V.A 戰地之王 M1 Garand 戰地英豪 Recoil Test 彈道測試

Weapons NavigationEdit

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