The MP7A1 is a Sub Machine Gun first introduced in the 12-09-10 Content Update.
The MP7A1 is a rather weak weapon in terms of damage-per-shot. By comparison, its damage is as low as the MP5K-PDW. However, it makes up for that by being extremely mobile, having the second highest rate of fire in UAVA (seconded only by the M249 Red Tiger), and having among the lowest amounts of recoil in the game- although it's nowhere near a F2000 or the M4A1 MK.3 (most likely to balance out it's blazing fire rate). It also has one of the highest magazine capacities for a weapon in its class; though due to aforementioned RoF it disappears quickly. Nonetheless, it is still one of the easiest weapons in the game to control. If used in the right hands, it can turn into a devastating SMG that can excel in close to medium range combat. The MP7 has rather decent penetration (For a SMG), this is because it fires a 4.6x30mm which is designed to penetrate body armor.
Along with the SR-2M Veresk (and to a lesser degree, the AKS-74U), the MP7A1 is considered a "Top tier" weapon of the Pointman class. It should be noted that out of the three, the MP7A1 is the only one capable of utilizing a silencer, and is also considered the most user-friendly of the trio, due to it's extremely low recoil.
Note that, even when using the advanced silencer, equipping a silencer decreases penetration to absolute 0. Shooting through any obstacle becomes impossible. Silencer on MP7A1 is best with Silencer Field Manual
- Laser Sight (Mobility -0.7)
- Dot(x2 HS)
- Adv. Silencer (No damage dropoff when a silencer is attached, it is not recommended since reduce penetration to zero)
- Burst Barrel (Accuracy -0.8, Auto Fire ACC -0.5, Auto Fire +0.90)
- Sharp Shooter Barrel (Accuracy +1.4, Auto Fire ACC +1.2, Auto Fire -0.94)
- Mechanism Improvement (Auto Fire ACC -0.5, Auto Fire +0.90)
- Precision Trigger (Accuracy +1.7, Auto Fire ACC +1.5)
- Lightened Trigger (Accuracy +0.4, Auto Fire ACC +1.2)
- Silicon Grip (Accuracy +0.3, Auto Fire ACC +0.8)
- Ergonomic Grip (Accuracy +1.1, Auto Fire ACC +0.9)
Boost Rate of Fire (Close Range)Edit
Burst Barrel + Mechanism Improvement + Ergonomic Grip or Silicon Grip
Pros:Greatly boost rate of fire
Cons:Less accurate at mid range
Notes: Ergonomic Grip vs Silicon Grip
Ergonomic Grip- Less Bloom, More side to side recoil
Silicon Grip- More Bloom, Less side to side recoil
This build is more for the people that loves to spray. Also a better build order for Infection.
Boost Accuracy (Close - Mid Range)Edit
Sharpshooter Barrel + Precision Trigger + Silcon Grip
Pros:Greatly boost accuracy, better handling
Cons:Rate of fire dropoff
This build will have good control and accuracy which can lead to easy, consecutive headshotting.
Stealth (Close Range)Edit
Advanced Silencer + Mechanism Improvement + Silicon Grip
Pros: No damage or range damage penalty when using silencer, slightly boost tapping accuracy and rate of fire
This build will help stealth action such as flanking, avoid being detected on enemy radar. It's suitable the most for tactical-based match (Demolition, etc.) Just use this build if a silencer is needed frequently.
- MP7A1 Bahamut
- MP7A1 Roswell
- MP7A1 Mecha Bahamut
- MP7A1 Altan
- MP7A1 Sumire
- MP7A1 White Tiger
- MP7A1 Night Flier
- MP7A1 Talisman
- MP7 Silvermoon
- The MP7A1 is best used when aimed at the neck line, as this balances the bullets either striking the head, or the body. This allows the player to take advantage of the rate of fire, because normally, the MP7A1 takes up to 3 headshots to kill somebody. Some of the bullets will hit the body, and maybe one or two will hit the head. This makes for a very quick kill if you have good enough aim.
- Behind enemy lines use silencer. It will lower damage and range but youll became harder to find and hunt down
- At mid-range always burst
- NEVER engage enemy at long range.
- When facing Rifleman at mid-range burst while moving. Crouch is not recommended.
- SR-2M Veresk w/Ammo mod (+10 ammo, -2 Mobility)
The MP7A1 has negligibly higher Accuracy (42 to Veresk's 40) MUCH higher stability (44 to 28), negligibly higher mobility (92 to 90, assuming the Veresk uses the Ammo Mod.), and a much larger clip (40 to Veresk's 30, again assuming the Ammo Mod.) It also has a Laser sight mod (+1 Acc, -1 Mobility) not available to the Veresk.
The Veresk has MUCH higher Damage (33 to MP7's 27), and negligibly higher range (22 to 20). Also, since the RoF is the same and dmg is higher, the Veresk has a higher DPS. Though no stat defends this, it is often perceived that the Veresk has higher Penetration.
Although they have the exact same RoF (81), the MP7's RoF does not drop when using the scope, and (depending on which barrel is used) usually fires 0.5 bullets per second faster, whereas Veresk's problematic recoil and bloom need to be dealt with by bursting, further disadvantaging it.
The MP7A1 has negligibly higher accuracy (42 to AK74u's 40), MUCH higher stability (44 to 28) MUCH Higher mobility (92 to 70) and MUCH higher RoF (81 to 65). It also has a larger clip (40 to 30).
The AKS-74u Has MUCH higher damage (36 to 27) and MUCH higher Range (30 to 20)
They have no stat-based traits in common.
- This gun is used by bots in " Cannon: [AI] Demolition."
MP7A1 in Cold Case
MP7A1 in Cold Case