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MP7A1 Night Flier

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MP7A1 Night Flier

MP7A1 Night Flier

General

Class

Type

Submachine Gun

Rank

(1) Trainee

Euros

Euro N/A

Aeria Points

AP  2,499 (Fortune Stars)

Tickets

Tickets N/A

Firing Modes

Automatic

Mods

Front

No

Mount

No

Barrel

No

Trigger

No

Grip

No

Stock

No

Statistics

Attack

36.0 (-2.0 – 2.0)

Range

41.3

Accuracy

78.1

→ Auto Fire

71.2

Control

89.3

Auto Fire

14.29

Capacity

45

Mobility

93.6

Detailed Statistics

Piercing

50.0

Accuracy

78.1

→ Crouching

79.9

→ Moving

74.2

→ Jumping

69.6

Zooming

81.5

→ Crouching

81.5

→ Moving

63.3

→ Jumping

73.8

Auto Fire

71.2

→ Crouching

73.3

→ Moving

68.0

→ Jumping

61.6

Zoom Auto

81.3

→ Crouching

81.3

→ Moving

62.9

→ Jumping

73.2

Control

89.3

→ Crouching

90.4

→ Moving

87.2

→ Jumping

81.9

Zooming

89.6

→ Crouching

90.0

→ Moving

85.4

→ Jumping

78.4

Hidden Statistics

Zoom

No

Scope

Yes

Draw Speed

s

Reload Time

s

Suppressor

Yes

Kill Feed

MP7A1 Night Flier kill feed


[MP7A1 Night Flier] Harnessing the raw power of ancient Japanese dragons, the Night Flier is as deadly as it is unique! You've seen anything like this before, and your enemies will never see anything after.
  — Weapon Description 

The MP7A1 Night Flier is an automatic submachine gun used by point men, and was available for permanent purchase in the second installment of the Fortune Stars. It is an upgraded model and custom variant of the MP7A1, featuring a purple, navy blue and gilded exterior with burning amethyst gems, visibly retracting components, and alterations to the physical design.

Overview

In comparison to the original MP7A1, the MP7A1 Night Flier has seen dramatic improvements and alterations to both the statistics and the physical design. This weapon sees an increase to damage, range, control and accuracy, as this variant had specifically been modeled about the MP7A1 Bahamut. In addition to this, it's had its damage further increased, and being a Fortune Stars jackpot weapon, also has compounding damage per bullet of 1 per kill (up to +3) in the current round.

Despite the buffs the MP7A1 Night Flier has received, being a point man weapon still means that performance is not as effective at longer ranges. Damage output will be maintained until about 20 meters, at which point it will begin to decrease, and will then become noticeably weaker past 30 meters. However, given this weapon's outstanding mobility, it should be a rare occurrence when you would need to engage with targets further away – this weapon has a very heavy focus on rushing.

Like all MP7A1 variants, the armor penetration was meant to compensate for the drop in damage output at longer range. However, even with the upgrades the MP7A1 Night Flier has seen, the penetration statistic has remained the same, resulting in potentially faster kills. Efficacy begins to drop at mid-range, but can be maintained for longer with shots made to the torso and head. Given this, and the accuracy at long-range, you're advised to aim for the center of target outside of close-quarter combat.

It can be clearly seen that, at the time of release, the MP7A1 Night Flier was the strongest variant of the MP7A1 available, seeing itself on-par with other higher tiered jackpot weapons such as the Corvus III and SR-2M Veresk Dragoon. Its ability to equip a silencer also makes it one of the highest performing silenced weapons. Its use is most often seen in smaller maps where rushing is more viable, but enabling this fast-paced style can give tactical advantage to larger maps too.

Modifications

MP7A1 Night Flier uncustomizable
The MP7A1 Night Flier cannot be modified.

Recommended Builds

The MP7A1 Night Flier cannot be modified.

Notable Comparisons

AKS-74U MOD 0

AKS-74U Mod 0

Attack Range Accuracy Control Auto Fire Capacity Mobility
39.0 (-3.0 – 3.0) 47.2 68.8 81.1 11.76 30 88.4

The AKS-74U MOD 0 and MP7A1 Night Flier both promote faster-paced game play, encouraging rushing and close-quarter combat – a generally advantageous tactic against rifle men. This is largely attributed to their high fire rate but lower range. Both weapons, however, have a slightly larger range than other standard point men weapons, which is offset by their poorer accuracy when engaging in fully automatic fire. While the damage of the AKS-74U MOD 0 is slightly greater, the MP7A1 Night Flier matches this up with a significantly larger capacity.

Kriss Vector

Kriss Vector

Attack Range Accuracy Control Auto Fire Capacity Mobility
38.5 (-3.5 – 3.5) 42.4 77.5 91.8 12.50 35 90.1

Again, the Kriss Vector shows similarity to the MP7A1 Night Flier in that both weapons are designed for rushing – damage output is at its greatest in close-range, and acts as an effective method of combating rifles expected to perform better over a longer ranges. The Kriss Vector also sees an increase in capacity over the original Kriss Super V, mimicking the improved capacity of the MP7A1 Night Flier. While the Kriss Vector is not a great match for overall damage due to its poor armor penetration, its prolonged accuracy over the MP7A1 Night Flier is notable.

Variants

Tips

If you would like to create your own tip, please make sure you read the example usage for the tip template first.
• The MP7A1 Night Flier has a silencer available, and the penalty for its use is minimal in close range. Therefore, in order to operate with heightened stealth, attaching it at the start of each round can be advantageous. This can make defending and hiding in obscure positions work to your advantage.

Tip composed by: EUY (in-game name) | Signed: EUY (talk) 17:07, June 30, 2015 (UTC)

• Though damage done with the MP7A1 Night Flier begins to drop past mid-range, aiming for the torso helps to maintain coverage over targets given the accuracy at longer ranges. Doing so will help to keep your damage output consistent, as this weapon couples gradual armor penetration with a high fire rate.

Tip composed by: EUY (in-game name) | Signed: EUY (talk) 17:07, June 30, 2015 (UTC)

• Despite the MP7A1 Night Flier having a scope available, it is not recommended to use it due to the drop in fire rate, large dot sight, and lack of stability. In order to maximize your accuracy, you're advised to crouch, or burst in smaller groups, but generally this shouldn't be necessary in close-quarters.

Tip composed by: EUY (in-game name) | Signed: EUY (talk) 17:07, June 30, 2015 (UTC)


Trivia

If you would like to add your own trivia, please make sure you read the example usage for the tip template first.
• The MP7A1 Night Flier was the focus of the second Fortune Star season, serving as the jackpot weapon in the same way certain weapons did in the Mega Capsules. It was the first point man weapon to be featured in the Fortune Stars, following on from the rifle man's SAKO RK.95 Blackbeard in the first.

Trivia composed by: EUY (in-game name) | Signed: EUY (talk) 17:07, June 30, 2015 (UTC)

• The MP7A1 Night Flier has greatly improved performance over both the original MP7A1 and any further upgraded variants, making it, at the time of release, the strongest MP7A1 variant available. With a silencer also available, the various statistic increases see this as one of the strongest silenced weapons.

Trivia composed by: EUY (in-game name) | Signed: EUY (talk) 17:07, June 30, 2015 (UTC)

• Unlike the original MP7A1, the MP7A1 Night Flier cannot be modified, omitting the need to pay for any extra recurring costs. This mimics later upgraded models such as the MP7A1 Bahamut and MP7A1 White Tiger, which also have their base statistics increased to compensate for the lack of customization.

Trivia composed by: EUY (in-game name) | Signed: EUY (talk) 17:07, June 30, 2015 (UTC)


Gallery

Media

AVA Weapon Showcase - MP7A1 Night Flier03:19

AVA Weapon Showcase - MP7A1 Night Flier

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