Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|“||Highly mobile soldiers optimized for close-range assaults, Point Men are very effective when scouting, flanking, or ambushing enemy troops.||”|
|— Class Description|
The Point Man (often referred to as "Pointman") is one of the three player classes in Alliance of Valiant Arms.
Point Man (PM) weapons are all chosen for their Close Quarters Combat (CQC) proficiency. Shotguns, SMGs, and Carbines are the PM's weapons of choice. PM weapons are chosen for their high rate of fire and mobility rather than damage and range. One exception to this is the shotguns, which possess high damage, though at the cost of firing rate and range. SMGs are generally used in close to mid range fighting where high rate of fire is more valuable than accuracy, but there are Carbine-type weapons which bridges the gap between SMGs and Assault Rifles. For the sake of simplicity, Carbines are listed alongside the SMGs in this wiki.
Examples of PM weaponry include the MP5K Rail, Bizon PP-19, UMP .45, AKS-74U, Benelli M1014, Remington870, and the MP5A3, the default PM weapon.
The Point Man is the only class that can equip and remove a silencer on their primary weapon in-game. Doing so increases bloom slightly (often negligibly), and lowers range (up to half) and damage unless the Advanced Silencer mod is equipped. However, it also removes you from the enemies map completely unless they manually spot you, and lets you take enemies by complete suprise even if your first shots miss (to spot, aim at the enemy so their name comes up in red). Thus, Pointmen could be viewed as a CQB/stealth package, although they are rarely seen taking on this role.
Note that Silencers are not available for all weapons, nor is it exclusive to this class. However, they are still extremely rare, and non-PM weapons that can implement them are either integrated or must be modded, namely the RX4-Storm, OTs-14 Groza, VSS, ASW 338 and Blaser R93 . Weapons with integrated silencers do NOT suffer a range penalty, and are often good at medium range combat, though they also tend not to have good damage. Select pistols can also attatch and remove silencers, but it is yet to be proven whether they have the same debuffs.
Though not directly concerning the Point Man, the Rifleman class has a skill which boosts defense. Since the Point Man gains no (gun-based) damage boost to compensate, this generally puts Pointmen at a disadvantage when facing them unless the Point Man has a weapon with high DPS or high penetration (the latter of which is rare), making only a few of the Point Man Weapons useful without good familiarity.
Some of the best Point Man weapons include the MP7, the SR-2M Veresk, the Saiga 12 (all considered "top tier"), and the AKS-74U (the runner-up). Some generally not recommended weapons include the SPAS-12, the M4 Spectre, and the UMP45.
It should be noted that the point Man has never made an appearance in an A.V.A. Grand Final World Championship Finals match. This is because Pointmen are relatively inaccurate at range and thus ineffective for longer range headshots. Riflemen and Snipers, while still suited for long-range, can still be acceptable at close range with proper mods/training, thus leading to redundancy.
At CGO #4 (Mar. 26th/27th, 2011), A clan named "KTop" using the Point Man class instead of Sniper during whole Tournament impressed lots of PM users. This so called Fast&Furious method is stilll being discussed by the old gamers. KTxBullGoM, who was a clan leader of the KTop and the Point Man participated on the Tournament made the best use of speed of Point Man as a role of recon scout. Nevertheless, "KTop" clan was awarded the second place of the CGO Tournament.
The Point Man is used almost exclusively during AVA Soccer matches as they have melee bonuses and is the class that fares the best in Prison-themed AI missions (Death Valley, PB: Survival, etc.)
- Highest movement speed of all classes
- Most SMGs can attach a silencer for stealth kills
- Better melee capabilities
- Reduced falling damage capabilities
- Generally has the lowest bloom of all classes
- On average, has a higher DPS in close range than other classes
- The most variety in playstyle between weapon types
Pointmen are known for their speed and lethal CQB abilities.
- The Point Man's damage is very low at range, leaving Point Man players vulnerable in the open.
- Riflemen utilizing the higher level defense skills can potentially outdo the Point Man at its designated range.
Run speed increase LV1
|Achieved upon creation of character||No reward|
Run speed increase LV2
|Play 15 hours as a Pointman||10,000 SP|
Run speed increase LV3
|Play 40 hours as a Pointman||10,000 SP|
Fall damage decrease
|Sprint 30 minutes as a Pointman||10,000 SP|
Crouch movement speed increase
|Sprint 60 minutes as a Pointman||10,000 SP|
Sprint speed increase
|Sprint 120 minutes as a Pointman||10,000 SP|
|Advanced Knife Attack:|
Knife range increase
|Kill 3 enemies with a shotgun as a Pointman||10,000 SP|
Knife damage increase
|Kill 5 enemies with a shotgun as a Pointman||10,000 SP|
|SMG Quick Reload:|
SMG reload speed increase
|Kill 800 enemies with SMG as a Pointman||10,000 SP|
|SMG Extra Ammo:|
SMG ammo count increase
|Kill 2,000 enemies with SMG as a Pointman||10,000 SP|
|Shotgun Quick Reload:|
Shotgun reload speed increase
|Shotgun Extra Ammo:|
Shotgun ammo count increase
- Note: Even if they state "SMG" in the actual skill names, Shotguns, SMGs and Carbines are all treated the same by AVA's reward system. Thus, it is fairly common to get a "SMG Headshot" Reward when using a shotgun. Also, "SMG Quick Reload" & "SMG Extra Ammo " skills also benefit Shotguns and Carbines along with SMGs.
Sub Machine Gun & Carbine Comparison DatatableEdit
|Yellow||This is capsule variant of weapon|
|Orange||This gun is premium - unavailable in-game. Can be obtained only on website|
|Gray||This gun is unavailable. Waiting for update or removed from game.|
|Red||This weapon stat is worse from all other weapons|
|Green||This weapon stat is best from all other weapons|
|Weapon (SMG)||Damage||Range||Accuracy||Stability||Mobility||Rate of Fire||Magazine Size||DPS||Rank Requirement|
|AUG A2 Commando||32||28||43||30||75||71||30||2272||Staff Sergeant Lv 1|
|AKS-74U||36||30||40||28||70||65||30||2340||Staff Sergeant Lv 3|
|AKS-74U Desmodus||36||30||42||32||75||69||30||2484||Staff Sergeant Lv 3|
|Bizon Arachne||31||27||45||44||82||55||64||1705||Staff Sergeant Lv 3|
|Calico M950||32||26||40||42||70||71||50||2272||Staff Sergeant Lv 1|
|Galil MAR||32||25||40||44||85||78||35||2496||Staff Sergeant Lv 3|
|K1A1 Rail||35||28||40||38||70||67||30||2345||Staff Sergeant Lv 4|
|KBP PP2000||32||20||40||28||92||68||44||2176||Staff Sergeant Lv 3|
|Kriss Super V||34||19||41||44||78||80||13||2720||Sergeant First Class Lv 1|
|M4 Spectre||33||27||35||36||80||65||50||2145||Staff Sergeant Lv 1|
|MP5SD5||31||20||46||50||75||74||30||2294||Staff Sergeant Lv 5|
|MP7A1||27||20||42||44||92||81||40||2187||Staff Sergeant Lv 3|
|P90||30||22||45||47||80||73||50||2190||Staff Sergeant Lv 2|
|P90 Harimau||32||20||47||49||75||73||50||2336||Staff Sergeant Lv 3|
|SG552||35||30||42||35||70||68||30||2380||Staff Sergeant Lv 4|
|SR-2M Veresk||33||22||40||28||92||81||20||2673||Staff Sergeant Lv 2|
|SR-3M||38||18||42||32||85||72||30||2736||Staff Sergeant Lv 1|
|Thompson M1921||35||30||43||47||60||65||50||N/A||Staff Sergeant Lv 3|
|UZI MOD 0||30||21||41||28||85||83||25||2490||n/a|
|Dual Uzi||23||10||38||29||83||78||50||1794||Staff Sergeant Lv 3|
|Dual TMP||23||10||38||29||83||78||50||1794||Staff Sergeant Lv 3|
Shotgun Comparison DatatableEdit
|Weapon (SG)||Damage||Range||Accuracy||Stability||Mobility||Rate of Fire||Magazine Size||DPS||Rank Requirement|
|Benelli M1014||90||8||35||15||45||30||6||2700||Sergeant First Class Lv 1|
|FN TPS||91||12||30||20||40||25||5||2275||Sergeant First Class Lv 3|
|Blue Skull Remington||90||8||34||20||40||25||7||2250||Capsule|
|Saiga12||80||10||30||15||40||40||6||3200||Sergeant First Class Lv 1|
|SPAS-12||75||10||30||15||35||35||5||2625||Staff Sergeant Lv 1|
|SPAS-15||70||7||35||15||40||45||6||3150||Master Sergeant Lv 1|
|Striker 12||68||11||33||14||35||47||12||3196||Staff Sergeant Lv 1|
- AKS-74U Desmodus
- Blue Skull Remington
- Bizon Arachne
- Dual TMP
- Dual Uzi
- M1A1 Thompson
- P90 Harimau
- Thompson M1921
- MP7A1 Bahamut (Korean Version Only)
- A2 Command
- AKS74U Desmodus (Capsule Weapon)
- Benelli M1014
- Bizon Arachne (Capsule Weapon)
- Bizon PP-19
- Blue Skull Remington (Capsule Weapon)
- Calico M950
- CZ Skorpion EVO3
- Dual TMP
- Dual Uzi
- FN TPS
- Galil MAR
- KBP PP2000
- Kriss Super V
- K1A1 Rail
- L2A3 (Capsule Weapon)
- M1A1 Thompson (Capsule Weapon)
- MP40 (Capsule Weapon)
- P90 Harimau (Capsule Weapon)
- PPSh41 (Capsule Weapon)
- SR-2M Veresk
- Striker 12
- Thompson M1921 (Capsule Weapon)
- Since the Point Man is only deadly at close range, stick inside buildings.
- Try to flank the enemy as much as possible. The Point Man is the best flanking class, and can be quite deadly.
- Use the mobility to your advantage. The Point Man is the fastest class in the game.
- If you are using voice chat, equip a silencer and scout behind enemy lines. The pointmen was designed not only for rushing and flanking, but for reconnaissance as well.