|Prison Break (Survival)|
|Operation:||Prison Break (Survival)|
|Location:||A temporary EU concentration camp near Chernivtsi, Ukraine|
|Mission:||A.I Mission (Survival)|
|No Map Overview|
OverviewEditPrison Break (Survival) is a game mode in which a maximum of 4 players must stay alive for as long as they can while defeating fugitives that get in their way. When the fugitives die, they often drop Ammo Boxes and HP cases. The game ends when all players die.
Note that Prison Break: Survival is one of the few gametypes in UAVA which can be started completely solo.
Drums are scattered across the prison yard, and explode when shot. Make good use of these by shooting the drums when they are surrounded by enemies.
There is a truck on the prison yard as well, and the AI fugitives have a hard time getting onto the truck. When being chased, it can be helpful to jump onto the truck and shoot down the enemies. Although going onto the truck won't completely make you immune to death (it will only slow down your death), it serves as a usable vantage point when things get shaky. They can jump on from the front of the truck, but it's uncommon.
There are 6 known enemy types in Prison Break (Survival)
- Swift Fugitives
- Vicious Fugitives
- Armed Fugitives
- Green/Box Fugitives
The regular fugitives move at regular speed, wear blue clothing, and are not very hard to kill. They wield a variety of weapons such as knives, clubs, and trays. They have approximately 32 ish HP that increases slightly over time. It should be noted that Fugitives with Trays do significantly more damage than their knife-wielding brethren.
The Swift fugitives, as the name suggests, move very fast (seemingly faster than a sprinting Point Man). These enemies are always moving, and jump very frequently, sometimes making them hard to shoot. They wear yellow clothing and use shovels as weapons. Hp wise they are slightly stronger than the Quick fugitives, but still easy to kill.
The Vicious Fugitives are very tough, wearing red-orange clothing and wielding brutal fireaxes as weapons. These enemies take more ammo to kill than any other type, and also cause the highest amount of damage when the player is struck. Due to their axes size, they have the longest reach and are able to kill players from behind obstacles (Most notably the passenger-side railing of the truck's bed, making them the only type able to kill truck members without being on it.). They have HP comparable to a regular player in other gametypes, making them hard to kill in numbers.
The Armed Fugitives, also informally known as the Boss fugitives are very tough, wearing a black suit and is wielding a shotgun. He appears relatively late in a survival game. Killing him drops a box.
After the 4/15/10 Content Update, Ijji added a new fugitive (currently with no formal name) dressed in green. Many have nicknamed him into the Jackpot Fugitive. They have the same weapons as regular fugitives (though it appears they favor Trays), and they drop green boxes that have a variety of items, ranging from euros to guns depnding on number aquired (see "Rewards" section below). They run faster than Swift Fugitives, have slightly higher HP than a Vicious Fugitive. However, they do the usual damage based upon their weapon.
3 Box Euro farmingEdit
A common way to grind Euro is to run Prison Break(Survival) until you kill 3 Green Fugitives, and retrieve their boxes. After you get the 3rd box, everyone suicides. This way the reward from box drops becomes 500 Euro each. If done successfully, this is commonly percieved as the most efficient means of obtaining euros in the game. However, be warned that the 4th box usually spawns at the same time, so be very careful to coordinate as to avoid the 4th box. If you are unfortunate enough to pick it up, no euros will be rewarded to you or your team (though you will get a STG 44 for 24 hours as a consolation prize). When in this situation, it is highly recommended to simply pick up 2 more boxes for the very worthwhile (6 Boxes) STG44 7 days reward, as to not waste effort and/or time.
In an ideal setting which you succeed everytime, you will earn 10,000 for approximately 2 hours of 3Box , NOT including the usual supply "bonus" rewards.
Calculations via proportion: ( 7 MinPerRoundPlusLoading * 10,000 RewardTotal ) / 500 RewardPerRound = 140 Min Total
After the first box, if the game ends, everyone gets 10 Euro each. Second box, and all players get 100 euro each, and the 3rd box gains you the forementioned 500 Euro. Subsequent boxes yield various temporary gun rewards, see the "Rewards" section below for details.
Green/Box fugitives usually spawn in pairs every 3 minutes' (Confirmed). Edit
This is not guaranteed, but can be held as a general guideline. Occasionally, one or none may spawn because a maximum of three is allowed on the map at once. Even if one set of Green Fugitives does not spawn, it seemingly does not effect the following set and they probably will spawn 3 minutes later around the expected time. Though currently unconfirmed, there appears to be a correlation between kill count and the odds of them spawning, but the exact relationship is unknown.
- Unconfirmed hypothesis on Green Fugitive Spawning Requirements:
Though this is assumption, the concept is that Green Fugitives spawn on a basis of a percentage which is affected positively or negatively by the individual kill counts of the players. In this hypothesis, it appears vaguely necessary for all players to have at around 25 kills for each set of Box spawns. So, for both Boxes 1&2 to spawn you need 25 kills with each player (100 total), for Boxes 2&3 each player should have 50 (200 total), etc. Even if only one player does not reach it, the odds of the Green fugitives spawning appears noticibly lowered (but not impossible).
Again, the exact relationship is unknown and variable, but making sure each teammate has at least some kills is highly suggested. After all, these requirements are very easy to obtain and most will probably overshoot them without noticing. Just be wary of players who turtle on the truck/heli who only kill a few enemies to survive, since this may prevent the Boxes from spawning.
- 1 Kill (any type) = 1 exp (confirmed)
- Supply is based on time alive.
- 1 Box = 10 Euros
- 2 Boxes = 100 Euros
- 3 Boxes = 500 Euros
- 4 Boxes = STG44 (24 hours)
- 5 Boxes = STG44 (3 days)
- 6 Boxes = STG44 (7 days)
- 7 Boxes = PPSh41 (24 hours)
- 8 Boxes = PPSh41 (3 days)
- 9 Boxes = PPSh41 (7 days)
- 10 Boxes = Walther P38 (24 hours)
- 11 Boxes = Walther P38 (3 days)
- 12 Boxes = Walther P38 (7 days)
- 13 Boxes = L2A3 (24 hours)
- 14 Boxes = L2A3 (3 days)
- 15 Boxes = L2A3 (7 days)
- 16+ Boxes and more: Contrary to popular belief does not yield any reward. This has been proven based on several test runs.
Tips and GuidelinesEdit
- Usually, the Pointman class is the most useful class for this gametype due to their ability to out-run all enemy types except for Swift. Also, their higher DPS helps clear out enemies quickly as to get out of tight situations.
- The two most effective weapons for this game mode are generally accepted to be the Bizon PP-19 and the PPsh41, due to their large magazines, mobility, and decent DPS. They are also both euro-efficient, since the Bizon is rentable for a low price (3,900 Euros) and the PPsh41 is a timed reward from this very gametype. Neither need to be repaired, removing the euros lost from repairing the weapons (assuming the Bizon is rented).
- Not to conflict with the above point, Assault Rifles have exceptional preformance when one camps at the truck or the Helicopter (Explained in later point). Since they (generally) have good stability, range, and damage, they are great at picking off enemies from a distance while maintaining the ability for full-auto in close encounters. However, camping with your team requires coordination and a degree of trust/reliability with your teammates since you will have to depend on them during your frequent reloads, hence why the Bizon PP-19 and the PPsh41 are more recommended.
- As for all game modes that feature supplies, Ammo boxes gives you one additional magazine of ammo relative to your weapon's magazine size. So, the larger your magazine, the easier it is to get ammo. Regardless of magazine size, the max amount of ammo you can hold for an automatic primary weapon is 250. Sidearms cannot gain ammo outside of the starting ammo given to you. Shotguns and snipers have their own separate max ammo counts.
- Generally, the camping on the Truck is discouraged unless there are only 1-2 people remaining, since you will run out of ammo, and thus be left defenseless. However, it is a great way to bide time if you're desperate for one or two more boxes.
- Although truck camping is discouraged, there is an effective method. Generally used with one player, it can be used with 1-4. One stands on top of the three boxes located in the bed of the truck, away fro mthe side. While here, he will walk foward towards the back of the truck then backwards to the previous point. Combine this with the taunt or reveal to enemy command to draw prisoners on the the boxes located at teh foot of the truck. Once a prisoner has stood on the boxes to enter the truck, when killed his ammo/health will fall into the bed, making it easy to retrive. Continue to do this even with Green/Box prisoners. NOTE: Do NOT stand in the bed if you are not on the boxes, vicious prisoners, Green/Box, and occasionaly Swift prisoners located against the bunker wall can attack there due to their increased height/weapon length. If there are four players in using this method, it is harder to keep them all on since there are certain areas you cannot stand on without being in risk of death, which are the following: The very edge or close to on the boxes in the bed, the front hood, the empty area of the bed, at the tail end of the bed anywhere (box or empty). To fit four on, here is the best method. The first player is the lure, they will do the box charge to recieve health and ammo for the team, while the second player sits on the box closest to the hood, providing cover fire the the lure player. The third and forth player stand on the roof of the driving cabinet above the hood, being careful to stay centered, these players can cover the hood side (explaiend later.) But these players are generally dormant to conserve on ammo need, they are only used to cover the other two players. AMMO/HEALTH METHOD: Since most prisoners jump on the box located to the left (empty truck bed side) the ammo/health falls into the empty bed, since this is a dangerous area, it is best to recover what is needed quickly and reutrn to a safe position. The SAME METHOD is used with Box prisoners, altough they sometimes come over the hood due to waht seems to be a different behavior. The player should note: if doing a single player run, there is a chance that an enemy may leap over the hood and come from behind, this can be prevented by checking the hood every few seconds/minutes and clearing prisoners. If a prisoner jumps in the empty area of bed, the player can move to the hood to avoid attacks before killing the prisoner. This is a tested method, although not widley used, it is made useful due to the fact that on a lot of occasions, the prisoners seem to all move to the back wall of the map against the wall and stay there unless shot/player moves in. ONE LAST NOTE: This is not the greatest three box method, rather a good method for certain high box rewards.
- The most efficient area to camp from would be the Helicopter's Tail end, on the side closest to the bunker/indoor area, in the corner right against the fence. There are a few reasons for this. There is a noticable distance betwen the closest enemy spawnpoint, and enemies that spawn on the opposite side of the fence will be unable to hurt you. Also, it prevents enemies coming from you from unexpected angles, and (assuming the outermost players crouch) your teammates will not obstruct each others lines of fire. Of course, players will need to do "supply runs" for ammo and/or health, but thanks to the position's open nature you often get your allies to cover you for a fair distance. Do note that it is highly recommended to camp there with 3 -4 people, since it is fairly easy for two people to end up reloading at the same time and leaving themselves defenseless. It is not recommended to camp at the Heli when alone or when you have uncooperative teammates.
- Another popular (though ineffective) setup is where 2 players camp at the heli (see above note) and 2 camp from the truck. Though this sounds good in theory, the team at the heli is at a significant disadvantage since they need the additional coverfire as the waves increase. The team at the truck cannot effectively help them due to the distance between the truck and the heli camping spot, so often the team at the heli dies early on, whereas they would have been fine had they stayed together Overall, is not recommended to camp in this manner, nor is it recommended to split up for any length of time.
- Another effective camping spot is just across the gate opening from the helicopter's tail (in the corner of the fence). This spot is efficient because you can keep an eye on the person by the helicopter while having a small degree of exposure. While camping either of these corners, it is best to wait until an enemy gets near you to kill him so that he drops ammo or health near you, further lowering exposure.
|List of maps|
|Annihilation||ANACONDA · Castle Rock · Chromite · Cold Case · Gallery · PYRAMID · Snake Eye · Township · WINDMILL|
|Demolition||Airplane · Aslan· Black Scent · Cannon · Dual Sight · Fox Hunting · Hammer Blow · HELL HOUND · India · Power Plant · SHOWDOWN · SUPPLY|
|Escort||Black Hawk· Burning Temple · Rising Dust · Scorpion · Storm Blitz · White Out|
|AI Mission||AI Demolition · Battle Gear Beginz · Death Valley · Prison Break (Lockdown) · Prison Break (Rescue) · Prison Break (Survival)|
|Infection||Burning Temple · Dark Chamber · Dual Sight|
|Free For All||BREAKOUT · Fox Hunting|
|Cross Steal||BLIND EAGLE · CONVEYOR|
|Escape||E-boat · E-space|