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SA58 Para

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SA58 Para

Ar sa58 para

General

Class

Type

Assault Rifle

Rank

(16) Master Sergeant Lv 1

Euros

Euro 70,000

Aeria Points

AP 2,249

Tickets

Tickets N/A

Firing Modes

Automatic

Mods

Front

No

Mount

Yes

Barrel

Yes

Trigger

Yes

Grip

Yes

Stock

Yes

Statistics

Attack

50.0 (-4.0 – 4.0)

Range

60.1

Accuracy

93.9

→ Auto Fire

51.5

Control

59.5

Auto Fire

10.00

Capacity

25

Mobility

90.5

Detailed Statistics

Piercing

65.0

Accuracy

93.9

→ Crouching

94.7

→ Moving

84.5

→ Jumping

67.3

Zooming

96.1

→ Crouching

95.8

→ Moving

73.7

→ Jumping

53.0

Auto Fire

51.5

→ Crouching

59.9

→ Moving

28.9

→ Jumping

14.8

Zoom Auto

64.0

→ Crouching

68.7

→ Moving

21.0

→ Jumping

10.3

Control

59.5

→ Crouching

67.6

→ Moving

55.5

→ Jumping

27.0

Zooming

70.1

→ Crouching

67.6

→ Moving

53.2

→ Jumping

24.2

Hidden Statistics

Zoom

Yes

Scope

No

Draw Speed

1.18 s

Reload Time

2.83 s

Suppressor

No

Kill Feed

SA58 Para kill feed


A compact version of the FN FAL produced by a private American company. This is a powerful rifle that uses the 7.62mm x 51 NATO cartridge. Compared to the original rifle, it is shorter in length, lighter and has better portability, but it has a heavier recoil.
  — Weapon Description 

The SA58 Para is an automatic assault rifle used by rifle men, and is available for permanent purchase with euros or AP in the in-game shop by soldiers of any rank. It is an original as opposed to an upgraded model and/or custom variant; with reference and modifications to a real-life weapon.

Overview

The SA58 Para is a very popular standard weapon which is well-known for its trademark style of gameplay. To account for the large amount of skill required to use it; extremely high damage, range, fire rate and armor penetration are all present. Where the focus of this weapon has been heavily set on a large damage output, an expected deficiency in stability and prolonged accuracy is present, which can become more noticeable when faced against multiple targets or at long range.

While recoil at longer ranges can be problematic - the high range means that the SA58 Para will maintain damage output over a significant distance, making it easier to secure kills in fewer shots, and subsequently still makes it suited for demolition and other larger, more open maps. Unlike most rifle man weapons that are designed for longer range, engaging with targets at close-range does not give too much of a disadvantage due to the high fire rate and consequential damage output.

The SA58 Para has exceptional armor penetration. Even at up to 40 meters, the damage done with a single shot to the head can bring your target down to critical health. Shots landed on any other part of the body rip armor away at a fast and consistent rate. The largest problem is maintaining this weapon's usability in extended fire – fully automatic fire is not viable unless you are at point-blank range; tapping is the most effective method of securing kills, even at mid-range.

Despite having a remarkable damage output, the usability of the SA58 Para does not allow it to endure past other conventional weapons, meaning that you will find yourself shift-walking and crouching much more often than you would with other popular rifle man weapons such as the M4A1 and AK-47. This makes strafing less feasible and potentially makes you a bigger target. This can be offset by tapping fast and landing as many successive shots as possible in the shortest time.

Modifications

Mounts

SA58 Para ACOG(x4)
High-powered dot sight.

Barrels

SA58 Para Heavy Barrel
Increases range and accuracy by using a heavier barrel, but decreases stability and auto fire abilities. (Details can be seen on the spec sheet)
+3.3 range, +1.8 accuracy, +0.5 auto fire accuracy, –0.7 recoil control

SA58 Para Long Range Barrel
Suited for long range fire. Increases long range damage.
+5.9 range

SA58 Para Reinforced Barrel
Modified the rifle to make it more powerful, but decreases auto fire abilities.
+4.0 attack, -0.74 auto fire

SA58 Para Spetsnaz Edition
Increases accruacy and spray control using special forces mod parts but significantly increases weapon weight.
+0.4 accuracy, +28.8 auto fire accuracy, +1.4 recoil control

Triggers

SA58 Para Precision Trigger
Increases initial shot accuracy and ranged accuracy during auto fire.
+2.2 accuracy, +0.7 auto fire accuracy

Grips

SA58 Para Ergonomic Grip
Better handling increases accuracy.
+1.5 accuracy, +0.5 auto fire accuracy

Stocks

SA58 Para Recoil Control Stock
Decreases a gun's recoil. (Recoil suppression can be checked on the spec sheet)
+0.1 recoil control

SA58 Para Shock absorber
Increases initial shot accuracy and ranged accuracy during auto fire.
+3.2 accuracy, +1.2 auto fire accuracy

Recommended Builds

Versatility Build

  • Long Range Barrel (+5.9 range)
  • Ergonomic Grip (+1.5 accuracy, +0.5 auto fire accuracy)
  • Recoil Control Stock (+0.1 recoil control)
Attack Range Accuracy Control Auto Fire Capacity Mobility
50.0 (-4.0 – 4.0) 66.0 95.4 59.6 10.00 25 90.5

This set-up will award a minor increase to accuracy and stability without affecting the rate at which you can comfortably tap the weapon. The dramatic increase to range provided by the Long Range Barrel means that fewer shots are required to land to secure a kill – although the range of this weapon is already very high, this barrel ensures that its versatility is maintained over bigger distances. Head-shots have a very heavy focus, so ensuring you deal the highest possible damage per shot is important.

Stability Build

  • Spetsnaz Edition (+0.4 accuracy, +28.8 auto fire accuracy, +1.4 recoil control)
  • Ergonomic Grip (+1.5 accuracy, +0.5 auto fire accuracy)
  • Recoil Control Stock (+0.1 recoil control)
Attack Range Accuracy Control Auto Fire Capacity Mobility
50.0 (-4.0 – 4.0) 60.1 95.8 61.0 10.00 25 90.5

Swapping out for the Spetsnaz Edition will yield a noticeable deficiency in damage, which is observed especially if you have already become used to the Long Range Barrel. However, this set-up is recommended for people who are just starting out with this weapon, or those who find it difficult to control the recoil associated with it. Despite the huge increase to auto fire accuracy, you are still advised to tap where possible, as the recoil will still become difficult to control when bursting.

Notable Comparisons

AK-12

AK-12

Attack Range Accuracy Control Auto Fire Capacity Mobility
49.0 (-4.0 – 4.0) 63.4 94.2 64.9 8.70 30 92.4

The AK-12, having been released later than the SA58 Para, has been modernized, most notably with an increase to accuracy, stability and range – seeing the AK-12 used commonly by those who enjoyed earlier iterations of the SA58 Para. Despite the upgrade to usability the AK-12, much like the SA58 Para, still needs to be tapped to maintain control; it is uncommon to see it even be bursted due to the drop in stability. The SA58 Para and subsequent variants nevertheless remain popular due to the higher fire rate – tapping is made much more effective at mid-range.

M14 DMR

M14 DMR1

Attack Range Accuracy Control Auto Fire Capacity Mobility
49.0 (-4.0 – 4.0) 66.9 94.4 62.8 8.47 20 91.3

Similarly to the AK-12, the M14 DMR was released much later than the SA58 Para, and also sees the same modernization: an increase to accuracy, stability and range. Contrarily, the M14 DMR is actually capable of 2-shot bursting quite comfortably with certain modifications at mid to close-range. At further ranges, again, you'll find that tapping is the most efficient way of handling the recoil. The M14 DMR however also sees a drop in fire rate and has 5 less ammo than the SA58 Para}, which makes it the less favorable of the two for those looking to tap fast.

Variants

Tips

If you would like to create your own tip, please make sure you read the example usage for the tip template first.
• The large range of the SA58 Para means damage and armor penetration are maintained over most distances – head-shot damage doesn't drop significantly until past 40 meters, and armor penetration throughout the body is consistent, so concentrate on landing as many shots as possible.

Tip composed by: EUY (in-game name) | Signed: EUY (talk) 01:57, January 30, 2016 (UTC)

• Both the accuracy and stability of the SA58 Para can become extremely temperamental, especially during prolonged fire, so you should only be looking to fire while standing still (or shift-walking) or crouching. If you need to escape a scenario, focus on running away instead of firing.

Tip composed by: EUY (in-game name) | Signed: EUY (talk) 01:57, January 30, 2016 (UTC)

• Despite the SA58 Para having a scope modification available, it is not recommended due to the drop in fire rate and the lack of precision. To maximize accuracy, tap as often as possible in order to improve shot grouping. Zooming in can be beneficial when attempting to get head-shots.

Tip composed by: EUY (in-game name) | Signed: EUY (talk) 01:57, January 30, 2016 (UTC)


Trivia

If you would like to add your own trivia, please make sure you read the example usage for the tip template first.
• The SA58 Para is an extremely popular assault rifle and was sought after for its outstanding damage output when tapped quickly. Prior to an update that reduced the rate at which you could tap effectively, this weapon was seen as the catalyst for advanced users to display competitive ability.

Trivia composed by: EUY (in-game name) | Signed: EUY (talk) 01:57, January 30, 2016 (UTC)

• As of the 29th January 2016, the SA58 Para and all its cosmetic variants share the same statistics and available modifications. Use of future versions can signify prestige or, for those struggling to maintain their euros, can serve to circumvent the large initial cost to purchase the weapon.

Trivia composed by: EUY (in-game name) | Signed: EUY (talk) 01:57, January 30, 2016 (UTC)

• The "Para" in "SA58 Para" is short for paratrooper, yet being a civilian rifle cannot mean that it was made to be used by actual paratroopers. The most likely reason for the suffix is because of the folding stock, which bares an uncanny resemblance to the folding stock of the FN FAL 50.61 Para.

Trivia composed by: EUY (in-game name) | Signed: EUY (talk) 01:57, January 30, 2016 (UTC)


Gallery

Media

AVA Weapon Showcase - SA58 Para (Rifleman)02:15

AVA Weapon Showcase - SA58 Para (Rifleman)

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