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(→Variants: sa58 wildflower) Tags: Visual edit apiedit |
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==Variants== |
==Variants== |
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+ | *Tortoise |
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− | *[[FAL Cannon]] |
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*[[SA58-Para Black Bear]] |
*[[SA58-Para Black Bear]] |
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*[[Milad FAL]] |
*[[Milad FAL]] |
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− | *[[FAL Hot Road]] |
+ | *[[FAL Hot Road|FAL Hot RoadRoad]] |
− | *[[SA58 Para Tortoise]] |
+ | *[[SA58 Para Tortoise|SA58 Para TortoiseTortoise]] |
+ | * SA58 Wildflower |
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==Tips== |
==Tips== |
Revision as of 05:44, 13 March 2015
Class
Type
Assault Rifle
Firing Modes
Automatic
Front
?
Mount
?
Barrel
?
Trigger
?
Grip
?
Stock
?
Attack
?
Range
?
Accuracy
?
→ Auto Fire
?
Control
?
Auto Fire
?
Capacity
?
Mobility
?
Piercing
?
Accuracy
?
→ Crouching
?
→ Moving
?
→ Jumping
?
Zooming
?
→ Crouching
?
→ Moving
?
→ Jumping
?
Auto Fire
?
→ Crouching
?
→ Moving
?
→ Jumping
?
Zoom Auto
?
→ Crouching
?
→ Moving
?
→ Jumping
?
Control
?
→ Crouching
?
→ Moving
?
→ Jumping
?
Zooming
?
→ Crouching
?
→ Moving
?
→ Jumping
?
Zoom
Yes
Scope
No
Draw Speed
1.25 s
Reload Time
3 s
Suppressor
No
?
The Cannon is an assault rifle first introduced in the 10-14-10 Content Update.
Overview
The SA58 Para boasts the second highest damage (see M1 Garand) rating of all the Rifleman class weapons along with a high rate of fire at 65; these stats give the SA58 the second highest damage per second of any rifle, as well as one of the longest ranges for a one-shot-headshot kill for any rifle (see M14EBR, Kel-Tec RFB, M249). This is balanced out with its low stability, problematic bloom, and below average accuracy.
It also boasts one of the highest mobility stats of any rifle- the running speeds are fast enough to make it unnecessary to run with your pistol since the time switching weapons adds enough time that simply running with the Para is faster. All of these factors make it one of the most popular rifles in the game.
It is a weapon highly valued by professional players that know how to use it properly, allowing them to win against almost any opposition. It has a 25 round magazine that can run out rather quickly due to its high rate of fire, but that shouldn't be a problem to a player who has a controlled trigger finger.
Modifications
Mount
- ACOG (x4) (+6 Range)
Barrel
- Heavy Barrel (+1 Range, +1 Accuracy, -1 Stability, -1 Rate of Fire)
- Long Range Barrel (+2 Range, -1 Stability)
- Reinforced Barrel (+3 Damage, -1 Stability, -1 Rate of Fire)
- Spetsnaz Edition (+1 Accuracy, +2 Stability, -2 Mobility)
Trigger
- Precision Trigger (+1 Accuracy, -1 Stability)
Grip
- Ergonomic Grip (+1 Accuracy)
Stock
- Shock Absorber (+1 Accuracy, -1 Stability)
- Recoil Control Stock (+1 Stability)
Recommended Builds
Long Range (Recommended)
- Long Range Barrel (+2 Range, -1 Stability)
- Ergonomic Grip (+1 Accuracy)
- Recoil Control Stock (+ 1 Stability) (Optional)
Stability Para (Beginners' Build)
- Spetsnaz Edition (+1 Accuracy, +2 Stability, -2 Mobility)
- Ergonomic Grip (+1 Accuracy)
- Recoil Control Stock (+ 1 Stability)
Moveshot Para
- Spetsnaz Edition (+1 Accuracy, +2 Stability, -2 Mobility)
- Precision Trigger (+1 Accuracy, -1 Stability) (Optional)
- Ergonomic Grip (+1 Accuracy)
Variants
- Tortoise
- SA58-Para Black Bear
- Milad FAL
- FAL Hot RoadRoad
- SA58 Para TortoiseTortoise
- SA58 Wildflower
Tips
- Aiming at an opponent's head, just like many other rifles in the game, is very recommended, especially at longer ranges.
- Generally, when one is able to shoot an enemy's helmet off, it is typically simpler and more reliable to burst at the enemy's torso afterwards (although, more useful in a firefight instead of when a player has not been seen by the enemy yet).
- Avoid moving at all while shooting the Para (crouch or walk); as many expert users say, it is much more important to land shots on your opponents than to avoid theirs, especially with such a high damage weapon.
- Although, once one masters this gun, staying mobile while shooting and controlling the gun's instability (bloom and recoil) is achievable.
- Beginners should tap very slowly when first using the weapon; this can be easily achieved by lifting the finger completely off the left mouse button while tapping.
Notable Comparisons
The default G3A3 with the upgrade kit, is comparable in terms of damage, boasting a 37+18=55, but a lower clip size of 20.
The M14 and its variants are higher in damage, but much poorer in stability, mobility, rate of fire, and overall efficiency.
Trivia
- The SA58 Para has "Cal 7.62x51mm NATO" inscribed on the side of it in reference to the caliber of the rifle.
- Contrary to popular belief, the SA-58 Para is not "the" FN FAL. It is an American semi-automatic only rifle made by DSA, its full name being the DSA SA-58 Para Elite Compact
- The SA-58 Para shares the same reload animation as the HK416.
- Despite being nerfed 5 times, it is still the considered Top Tier weapon in the game. (This gun was nerfed during the update on 9/24/12. Mobility and accuracy were lowered, but Redduck also added more stability, increasing it to 27 from 25.)
- The 'Para' in its name is short for Paratrooper, the fact that it has para in its name, yet is a civilian rifle cannot possibly mean that it was made to be used by actual paratroopers, considering this the most likely reason DSA added the Para suffix is because of its folding stock, which bares an uncanny resemblance to the folding stock of the FN FAL 50.61 Para, which was made for paratroopers.
- The SA-58 PEC is somewhat diffrent from the regular SA-58 PTC, as it has a railed handguard along with a side-folding stock and shorter barrel