Class
Type
Shotgun
Firing Modes
Semi-automatic
Front
No
Mount
No
Barrel
No
Trigger
Yes
Grip
No
Stock
No
Attack
34 x 8 (-1.5 to 1.5)
Range
19.3
Accuracy
69.4
→ Auto Fire
61
Control
29.7
Auto Fire
2.63
Capacity
6
Mobility
83.2
Piercing
0
Accuracy
69.4
→ Crouching
69.4
→ Moving
65.3
→ Jumping
52.6
Zooming
69.9
→ Crouching
69.9
→ Moving
66.8
→ Jumping
57.7
Auto Fire
61
→ Crouching
61
→ Moving
57.9
→ Jumping
47.6
Zoom Auto
61.4
→ Crouching
61.4
→ Moving
59
→ Jumping
51.8
Control
29.7
→ Crouching
43.8
→ Moving
17.2
→ Jumping
4.9
Zooming
29.9
→ Crouching
43.8
→ Moving
17.2
→ Jumping
4.9
Zoom
?
Scope
?
Draw Speed
1.43
Reload Time
?
Suppressor
No
?
Overview[]
The SPAS-15 is a shotgun first introduced in the 12-19-11 update as a capsule pre-release weapon. It was released on the permanent shop in the 1-3-12 update.
The SPAS-15 was originally a very powerful shotgun, but its most powerful mod, Trigger 3 was nerfed. Trigger 3 was originally + 10 damage, + 5 Range, - 4 Stability and - 6 Rof, which made it a lower recoil, more stable Saiga 12. The SPAS-15 lacks penetration, which increases the chance of the enemy tanking the first shot.
Modifications[]
- Set Trigger Type 1 (ATK -3, Range -1.5, Accuracy +0.3, Auto Fire ACC +0.2)
- Set Trigger Type 3 Post Nerf (ATK +8, Range +5.8, Accuracy -11.3, Auto Fire ACC -8.9)
Recommended Builds[]
- Trigger Set Type 3 is usually the better of the two mods. Trigger 3 allows it to One Shot opponents, but because of the zero penetration, enemies often tank as well.
- No trigger is a better alternative and has an effectiveness rivaling that of Type 3.
- Type 1 is plain ridiculous. The lowered accuracy and range makes it an inaccurate spraying shotgun, which reduces its effectiveness, making it worse, despite having higher Rate of fire.
Variants[]
Tips[]
Notable Comparisons[]
Trivia[]
Gallery[]
Media[]