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SR-2M Pheonix

SR-2M Pheonix

General

Class

Type

Submachine Gun

Rank

(1) Trainee

Euros

?

EnMasse Points

?

Red Tickets

?

Firing Modes

Fully Automatic

Mods

Front

?

Mount

?

Barrel

?

Trigger

?

Grip

?

Stock

?

Statistics

Attack

35 (-4.0 - 4.0)

Range

39.2

Accuracy

79.9

→ Auto Fire

68.9

Control

80.2

Auto Fire

12.50

Capacity

25

Mobility

93.6

Detailed Statistics

Piercing

65

Accuracy

79.9

→ Crouching

80.4

→ Moving

75.5

→ Jumping

73.3

Zooming

82

→ Crouching

82.4

→ Moving

71

→ Jumping

68.2

Auto Fire

68.9

→ Crouching

70.3

→ Moving

61.6

→ Jumping

58.1

Zoom Auto

75.7

→ Crouching

76.7

→ Moving

57.2

→ Jumping

53.4

Control

80.2

→ Crouching

80.2

→ Moving

76.3

→ Jumping

70.3

Zooming

80.2

→ Crouching

80.2

→ Moving

69.1

→ Jumping

61.4

Hidden Statistics

Zoom

?

Scope

?

Draw Speed

0.40

Reload Time

?

Suppressor

?

Kill Feed

?



Unknown.
  — Weapon Description 

The SR-2M Pheonix is a Mega Capsule prize released in the 03-03-14 Content Update. It is just a cosmetic version of the SR-2M Veresk.

OverviewEdit

Currently considered one of the top tier SMGs alongside the MP7A1 and, to a lesser degree, the AKS-74U, the SR-2M Veresk's lower stability and accuracy are balanced by a high rate of fire, damage, decent range and high mobility, allowing players to get into its most effective range. For players that can handle the recoil and cross hair bloom, this means higher damage over range compared to the MP7 and slightly more reliable close quarters effectiveness compared to the AKS-74U. This weapon has been called the "Para of Pointmen", due to it's difficulty in using it past close quarters, even if it has an extreme ROF and high damage. Also, the Veresk sports unusually high penetration and can tear through armor quickly, similar to the Para. Bursting with this weapon has less recoil then an MP7, if only for a few shots. Those few shots in close quarters however, will usually be enough to take down an enemy. Aiming for the upper chest/neck is advised. This gun is low ammo with certain mods, so look out.

ModificationsEdit

Mount Edit

  • Dot(x2 HS)

Barrel Edit

  • Burst Barrel (Accuracy -0.8, Auto Fire ACC -0.3, Auto Fire +0.83)
  • Sharpshooter Barrel (Accuracy +1.5, Auto Fire ACC +1.1, Auto Fire -0.87)

Trigger Edit

  • Mechanism Improvement (Auto Fire ACC -0.5, Auto Fire +0.83)
  • Magazine Replacement (Ammo +10, Mobility -1.0)

Grip Edit

  • Silicon Grip (Accuracy +0.3, Auto Fire ACC +3.5)
  • Ergonomic Grip (Accuracy +1.1, Auto Fire ACC +0.9)

Recommended BuildsEdit

  • Burst Barrel (+2 ROF, -1 Accuracy)
  • Magazine Replacement ( +10 ammo, -2 Mobility)
  • Ergonomic Grip (+1 Accuracy)

Notable ComparisonsEdit

AKS-74u (unmodded)Edit

The Veresk has MUCH higher mobility (90 to AKs-74u's 70) and MUCH higher RoF (81 to 65). The AKS-74U Has notably higher Damage (36 to Veresk's 33) and MUCH Higher Range (30 to Veresk's 22). They Share the same Accuracy (40) Stability (28) and Clip Size (30)

Note that the AKS-74u isn't as moddable as the Veresk since the AKS does not have a scope, nor does its have mods as potent as the Veresk's.

MP7A1Edit

The Veresk has MUCH higher Damage (33 to MP7's 27), and negigibly higher range (22 to 20). Since they share the same RoF and Veresk has higher Dmg, the Veresk has a higher DPS. Though no stat defends this, it is often percieved that the Veresk has higher Penetration.

The MP7A1 has negigibly higher Accuracy (42 to Veresk's 40) MUCH higher stability (44 to 28), negligibly higher mobility (92 to 90, assuming the Veresk uses the Ammo Mod.), and a much larger clip (40 to Veresk's 30, again assuming the Ammo Mod.) It also has a Laser sight mod (+1 Acc, -1 Mobility) not available to the Veresk.

Although they have the exact same RoF (81), the MP7's RoF does not drop when using the scope, and (depending on which barrel is used) usually fires 0.5 bullets per second faster, whereas veresk's problematic recoil and bloom need to be dealt with by bursting, further disadvantaging it. Japanese AVA wiki - rof comparison

VariantsEdit

TipsEdit

  • Do not rush aimlessly. Even though the Pointman is the fastest class, if you go offsides blinded campers/sound players will kill you instantly.
  • Do not fight over 30 meters; your gun will do no damage. Keep your fights under 30 meters.
  • Bursting in 5-10 bullets to keep a small crosshair.

TriviaEdit

GalleryEdit

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