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SR-2M Pheonix

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SR-2M Pheonix

SR-2M Pheonix

General

Class

Type

Submachine Gun

Rank

(1) Trainee

Euros

?

Aeria Points

?

Tickets

?

Firing Modes

Fully Automatic

Mods

Front

?

Mount

?

Barrel

?

Trigger

?

Grip

?

Stock

?

Statistics

Attack

33

Range

22

Accuracy

40

→ Auto Fire

?

Control

28

Auto Fire

?

Capacity

25

Mobility

92

Detailed Statistics

Piercing

?

Accuracy

40

→ Crouching

?

→ Moving

?

→ Jumping

?

Zooming

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Auto Fire

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Zoom Auto

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Control

28

→ Crouching

?

→ Moving

?

→ Jumping

?

Zooming

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Hidden Statistics

Zoom

?

Scope

?

Draw Speed

?

Reload Time

?

Suppressor

?

Kill Feed

?



Unknown.
  — Weapon Description 

The SR-2M Pheonix is a Mega Capsule prize released in the 03-03-14 Content Update. It is just a cosmetic version of the SR-2M Veresk.

OverviewEdit

Currently considered one of the top tier SMGs alongside the MP7A1 and, to a lesser degree, the AKS-74U, the SR-2M Veresk's lower stability and accuracy are balanced by a high rate of fire, damage, decent range and high mobility, allowing players to get into its most effective range. For players that can handle the recoil and cross hair bloom, this means higher damage over range compared to the MP7 and slightly more reliable close quarters effectiveness compared to the AKS-74U. This weapon has been called the "Para of Pointmen", due to it's difficulty in using it past close quarters, even if it has an extreme ROF and high damage. Also, the Veresk sports unusually high penetration and can tear through armor quickly, similar to the Para. Bursting with this weapon has less recoil then an MP7, if only for a few shots. Those few shots in close quarters however, will usually be enough to take down an enemy. Aiming for the upper chest/neck is advised. This gun is low ammo with certain mods, so look out.

ModificationsEdit

Mount

  • Dot(x2 HS) (+3 Accuracy)

BarrelEdit

  • Burst Barrel (+2 RoF, -1 Accuracy)
  • Sharpshooter Barrel (+2 Accuracy, -1 RoF)

TriggerEdit

  • Mechanism Improvement (+1 RoF, -1 Accuracy)
  • Magazine Replacement (+10 Ammo, -2 Mobility)

GripEdit

  • Silicon Grip (+1 Stability),
  • Ergonomic Grip (+1 Accuracy)

Recommended BuildsEdit

  • Burst Barrel (+2 ROF, -1 Accuracy)
  • Magazine Replacement ( +10 ammo, -2 Mobility)
  • Ergonomic Grip (+1 Accuracy)

Notable ComparisonsEdit

AKS-74u (unmodded)Edit

The Veresk has MUCH higher mobility (90 to AKs-74u's 70) and MUCH higher RoF (81 to 65). The AKS-74U Has notably higher Damage (36 to Veresk's 33) and MUCH Higher Range (30 to Veresk's 22). They Share the same Accuracy (40) Stability (28) and Clip Size (30)

Note that the AKS-74u isn't as moddable as the Veresk since the AKS does not have a scope, nor does its have mods as potent as the Veresk's.

MP7A1Edit

The Veresk has MUCH higher Damage (33 to MP7's 27), and negigibly higher range (22 to 20). Since they share the same RoF and Veresk has higher Dmg, the Veresk has a higher DPS. Though no stat defends this, it is often percieved that the Veresk has higher Penetration.

The MP7A1 has negigibly higher Accuracy (42 to Veresk's 40) MUCH higher stability (44 to 28), negligibly higher mobility (92 to 90, assuming the Veresk uses the Ammo Mod.), and a much larger clip (40 to Veresk's 30, again assuming the Ammo Mod.) It also has a Laser sight mod (+1 Acc, -1 Mobility) not available to the Veresk.

Although they have the exact same RoF (81), the MP7's RoF does not drop when using the scope, and (depending on which barrel is used) usually fires 0.5 bullets per second faster, whereas veresk's problematic recoil and bloom need to be dealt with by bursting, further disadvantaging it. Japanese AVA wiki - rof comparison

VariantsEdit

TipsEdit

  • Do not rush aimlessly. Even though the Pointman is the fastest class, if you go offsides blinded campers/sound players will kill you instantly.
  • Do not fight over 30 meters; your gun will do no damage. Keep your fights under 30 meters.
  • Bursting in 5-10 bullets to keep a small crosshair.

TriviaEdit

GalleryEdit

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