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SVDM Fullmoon

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SVDM Fullmoon

SVDM Fullmoon

General

Class

Type

Sniper Rifle

Rank

(1) Trainee

Euros

Euro N/A

Aeria Points

AP N/A

Tickets

Tickets N/A

Firing Modes

Automatic

Mods

Front

No

Mount

Yes

Barrel

Yes

Trigger

Yes

Grip

Yes

Stock

Yes

Statistics

Attack

86

Range

67

Accuracy

?

→ Auto Fire

?

Control

37

Auto Fire

?

Capacity

10

Mobility

18

Detailed Statistics

Piercing

?

Accuracy

91

→ Crouching

?

→ Moving

?

→ Jumping

?

Zooming

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Auto Fire

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Zoom Auto

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Control

37

→ Crouching

?

→ Moving

?

→ Jumping

?

Zooming

?

→ Crouching

?

→ Moving

?

→ Jumping

?

Hidden Statistics

Zoom

Yes

Scope

Yes

Draw Speed

?

Reload Time

?

Suppressor

No

Kill Feed

?


[The SVDM Fullmoon] clouds in a beautiful elegance, all pictured on this SR model
  — Weapon Description 

OverviewEdit

The SVDM Fullmoon in UAVA,also known as the SVDM Mod 0 in other versions.This sniper rifle has great ROF, and a need-to-be improved stability. What makes the SVDM Fullmoon valuable is its modifications. It has modifications for every single category excluding paint modifications. This way, the player can easily modify an extreme increase in stability. The SVDM Fullmoon is very similar to the Knights SR25, and can 1 hit kill at close ranges. Due to the jerky recoil (which goes left and right), stability modifications are a must. The SVDM Fullmoon has pretty high mobility, which makes it easy to rush up to enemies and make a quick 1 shot kill. The scope is identical to the Dragunov SVD's scope.

ModificationsEdit

Scope

  • Quick Scope: Single phase, fast zoom scope.

Barrel

  • Sharpshooter Barrel: Accuracy +2, ROF -1
  • Light Weight Barrel: Range -1, Mobility +1, ROF +2
  • Long Range Barrel: Range +1, Stability -1

Trigger

  • Custom Trigger: Stability +1, ROF -1
  • Rapid-Fire Mechanism: ROF +1

Grip

  • Weight Grip: Stability +1, Mobility -1

Stock

  • Light Stock: Stability -1, Mobility +2
  • Heavy Stock: Stability +1, Mobility -2
  • Fast Reaction: Range -1, Stability +2, Mobility -1

Recommended BuildsEdit

Stability and ROF Mod

  • Light Weight Barrel: Range -1, Mobility +1, ROF +2; mainly used to increase ROF
  • Rapid-Fire Mechanism: ROF +1; used to increase ROF
  • Weight Grip: Stability +1, Mobility -1; mainly used for stability increase
  • Fast Reaction: Range -1, Stability +2, Mobility -1; mainly used for stability increase

TOTAL: Range -2, Mobility -1, Stability +3, ROF +3

VariantsEdit

  • SVDM SE

TipsEdit

  • The SVDM Fullmoon feels like a HK417 with lower tag rate and higher recoil. Use stability modifications as much as possible, as the recoil will make it hard to suppress continuous fire accurately.
  • Aim for the head, like what you do with all semi-automatic sniper rifles. Though the SVDM Fullmoon will sometimes kill with 1 shot, the SVDM Fullmoon is best used as a headshot hunter. You cannot rely on the occasional 1 hit kill, as the SVDM Fullmoon as a rather low tag rate for a semi-automatic sniper rifle, but a pretty high tag rate compared to a bolt-action sniper rifle.
  • For close quarter combat (CQC), use the Quick Scope. It will increase the scope in time. Since the SVDM Fullmoon can kill with 1 round at close range, this is ideal for tight spaces and smaller maps.

Notable ComparisonsEdit

  • Dragunov SVD: The SVDM Fullmoon features the same damage (86), 7 higher range (67 to 60), same accuracy (91), 2 more stability (37 to 35), same mobility (18), and 1 more ROF point (29 to 28). Since the SVDM Fullmoon is an upgrade of the Dragunov SVD, it is obvious that the SVDM Fullmoon is better than its predecessor.

TriviaEdit

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