Class
Type
Sniper Rifle
Firing Modes
Semi-automatic
Front
No
Mount
Yes
Barrel
Yes
Trigger
Yes
Grip
Yes
Stock
Yes
Attack
105.0 (-4.0-4.0)
Range
85.2
Accuracy
87.7
→ Auto Fire
84.8
Control
51.5
Auto Fire
2.38
Capacity
10
Mobility
95.9
Piercing
68
Accuracy
100.0
→ Crouching
27.7
→ Moving
17.1
→ Jumping
14.3
Zooming
87.7
→ Crouching
87.7
→ Moving
81.6
→ Jumping
47
Auto Fire
84.8
→ Crouching
100
→ Moving
40
→ Jumping
27.6
Zoom Auto
85.9
→ Crouching
85.9
→ Moving
77.5
→ Jumping
42.1
Control
51.5
→ Crouching
48.6
→ Moving
11
→ Jumping
0
Zooming
22.4
→ Crouching
48.6
→ Moving
11
→ Jumping
0
Zoom
No
Scope
Yes
Draw Speed
1.03
Reload Time
?
Suppressor
No
Overview[]
The SVDM SE in UAVA,also known as the SVDM Mod 0 in other versions.This sniper rifle has great ROF, and a need-to-be improved stability. What makes the SVDM SE valuable is its modifications. It has modifications for every single category excluding paint modifications. This way, the player can easily modify an extreme increase in stability. The SVDM SE is very similar to the Knights SR25, and can 1 hit kill at close ranges. Due to the jerky recoil (which goes left and right), stability modifications are a must. The SVDM SE has pretty high mobility, which makes it easy to rush up to enemies and make a quick 1 shot kill. The scope is identical to the Dragunov SVD's scope.
Modifications[]
Scope[]
- Quick Scope (Single phase, fast zoom scope)
Barrel[]
- Sharpshooter Barrel (Auto Fire ACC +15.2, ROF -0.16)
- Light Weight Barrel (Range -4.5, Mobility +1.3, ROF +0.75)
- Range Mod Trigger (Range +4.7, Recoil Control -1.4)
Trigger[]
- Custom Trigger (Recoil Control +2.1, ROF -0.16)
- Rapid-Fire Mechanism (ROF +0.12)
Grip[]
- Weight Grip (Recoil Control +2.1, Mobility -1.2)
Stock[]
- Light Stock (Recoil Control -1.4, Mobility +2.1)
- Heavy Stock (Recoil Control +2.1, Mobility -2.0)
- Fast Reaction (Range -4.5, Recoil Control +6.0, Mobility -1.2)
Recommended Builds[]
Stability and ROF Mod
- Light Weight Barrel: Range -1, Mobility +1, ROF +2; mainly used to increase ROF
- Rapid-Fire Mechanism: ROF +1; used to increase ROF
- Weight Grip: Stability +1, Mobility -1; mainly used for stability increase
- Fast Reaction: Range -1, Stability +2, Mobility -1; mainly used for stability increase
TOTAL: Range -2, Mobility -1, Stability +3, ROF +3
Variants[]
Tips[]
- The SVDM SE feels like a HK417 with lower tag rate and higher recoil. Use stability modifications as much as possible, as the recoil will make it hard to suppress continuous fire accurately.
- Aim for the head, like what you do with all semi-automatic sniper rifles. Though the SVDM SE will sometimes kill with 1 shot, the SVDM SE is best used as a headshot hunter. You cannot rely on the occasional 1 hit kill, as the SVDM SE as a rather low tag rate for a semi-automatic sniper rifle, but a pretty high tag rate compared to a bolt-action sniper rifle.
- For close quarter combat (CQC), use the Quick Scope. It will increase the scope in time. Since the SVDM SE can kill with 1 round at close range, this is ideal for tight spaces and smaller maps.
Notable Comparisons[]
- Dragunov SVD: The SVDM SE features the same damage (86), 7 higher range (67 to 60), same accuracy (91), 2 more stability (37 to 35), same mobility (18), and 1 more ROF point (29 to 28). Since the SVDM SE is an upgrade of the Dragunov SVD, it is obvious that the SVDM SE is better than its predecessor.
Trivia[]
- The SVDM SE is also known as the SVDM Mod 0. In events hosted by Aeria Games, the weapon is logged as "SVDM Mod 0" in your item history, not "SVDM SE".
Gallery[]
Media[]
Weapons | ||
---|---|---|
870 · Bahamut · Desmodus · Guardian · Raven · SA-12 · Super V · SD5 · Verserk · X-TPS · X950 · Z95R | ||
Cannon · DT-42 · EL85 · MA-47 · SK 59/66 · T-21 · Temporal · WCX SBR · X16A4 · X36 · X4A1 · Xako RK.95 | ||
AWX · EPKO · M1903 · ML SC5 · Silver Arrow Bis (SV98) · SR-F2 · V Nagant · X24 · XN PSR Ballista · Zebra SE | ||
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