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Stablility is how much recoil of each weapon . Lower stability means the weapon will have higher Muzzle Climb (how much the crosshair move away from the point-of-aim after every shot), more erratic recoil patterns, worse bullet spread when firing , and more likely that the weapon will "overheats" (the weapon's hipfire spread will be significantly increased for varying durations of time).
Stability does slightly affects bolt-action Sniper Rifles if the player fires the weapon too fast (mostly from Quick-Switching technique) before the recoil settle , this effect does not effect the player's accuracy in close range , but it can make the difference if the player shoots the weapon at longer range as the bullet will find the wall over-and-behind your target .