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TPG1 EPKO

TPG-1 Epko

General

Class

Type

Sniper Rifle

Rank

(1) Trainee

Euros

Euro N/A

Firing Modes

Bolt-action

Mods

Front

No

Mount

No

Barrel

No

Trigger

No

Grip

No

Stock

No

Statistics

Attack

126

Range

97.4

Accuracy

92.6

→ Auto Fire

N/A

Control

69.9

Auto Fire

0.83 (swap)

Capacity

6

Mobility

93.8

Detailed Statistics

Piercing

70

Accuracy

24.7

→ Crouching

42.2

→ Moving

19.3

→ Jumping

15.9

Zooming

92.6

→ Crouching

98.5

→ Moving

21.3

→ Jumping

11.8

Auto Fire

N/A

→ Crouching

N/A

→ Moving

N/A

→ Jumping

N/A

Zoom Auto

N/A

→ Crouching

N/A

→ Moving

N/A

→ Jumping

N/A

Control

69.9

→ Crouching

76.0

→ Moving

54.9

→ Jumping

54.9

Zooming

69.9

→ Crouching

76

→ Moving

54.9

→ Jumping

54.9

Hidden Statistics

Zoom

No

Scope

Yes

Draw Speed

0.71

Reload Time

?

Suppressor

No

Kill Feed

?


It is a custom model of TPG1 for a special force. Its range, accuracy and mobility have been upgraded from TPG1.
  — Weapon Description 

Overview[]

The TPG1 EPKO is the Red Ticket variant of the TPG1. While the small stat increases in accuracy, range, and mobillity are not of particular notability, two other elements of the EPKO are what make it shine: magazine size and scope-in time.

While the FR-F2 still holds the title for the highest magazine capacity for one-shot, one kill Sniper Rifles (10 bullets in a clip), the TPG1 EPKO's magazine size has increased from 5 to 6, which can prove to be crucial when battling multiple enemies.

The TPG1 EPKO's other stat increase, its zoom-in time, is essentially the only trait that made the original TPG1 inferior to other Sniper Rifles at close range. With the instantaneous scope-in time of the TPG1 EPKO, this Sniper Rifle is a weapon to be feared at all ranges. The only downside to the scope is the increased magnification it comes in, making it difficult to combat with enemies at close range.

Modifications[]

None

One Hit Kill % []

30m 100%
40m 100%
50m 100%

Notes:

14 Armor equipped

10 shots per distance

Shot at the arms

Barrel: None 

Variants[]

Tips[]

  • Tests: The bullets can go (1) through two pieces of wood and (2) through glass. High penetration.

Notable Comparisons[]

Trivia[]

Gallery[]

Media[]

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